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When we make game's we always talk about the final boss,
but rarely do we talk about the area that leads to the climax.

I'am currently working on the final area for my game, but I would
like to know some of your design philosophy's when it comes to making the final area.
or what game's final area's inspired you the most.

I personally belief that a final area should test all of your skills in an RPG.
Like super hard enemy's or puzzle's. It should be long and build the anticipation
maybe giving little hint's about the final boss's past along the way...

I really like Mt Itoi from Mother and victory rode from Pokemon Red And Blue.
Mt Itoi is really scary to me there's just something so foreboding about climbing
this mountain were alien abductions have taken place, it really sets the tone for the boss fight with Geigue.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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