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I had this idea...
I say that a lot.
Anyway, I had this idea that the final fight of the main story in my project would be a one-on-one fight. It wouldn't be one of those deals where you can't lose, nor would it be easier than the penultimate fight like in some games. It's going to be a true test of how you built your character and the strategies you as a player have developed.
It makes sense to me because the focus of most of the game is on the player character, while the PC's companions are merely satellites. I want to design the game to be easily solo-able.
And it could be argued that the battle before it could be considered the last real challenge since you get to do it with whatever companions/party members you decide to bring, but it is against the hardest normal enemies rather than against a big boss.
Anyway, I wanted to see what the opinions were on the concept of a one-on-one final battle.
I say that a lot.
Anyway, I had this idea that the final fight of the main story in my project would be a one-on-one fight. It wouldn't be one of those deals where you can't lose, nor would it be easier than the penultimate fight like in some games. It's going to be a true test of how you built your character and the strategies you as a player have developed.
It makes sense to me because the focus of most of the game is on the player character, while the PC's companions are merely satellites. I want to design the game to be easily solo-able.
And it could be argued that the battle before it could be considered the last real challenge since you get to do it with whatever companions/party members you decide to bring, but it is against the hardest normal enemies rather than against a big boss.
Anyway, I wanted to see what the opinions were on the concept of a one-on-one final battle.
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