RMMV Final Fallacy - Open-world Rogue-like RPG [Work-In-Progress]

eluukkanen

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Worked on a system I have not personally seen in RPG Games. Basically NPC's being able to challenge others in a duel. It is still in a rudimentary stage, but what works right now is that npc's hostile will walk towards eachother, challenge eachother independently, and depending on npc's stats it auto resolves the duel. When developed further, I will make it more visual, but the basis is there.
 

eluukkanen

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eluukkanen

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Making Music for Final Fallacy, an update showing orchestra and old computer sounds used.

 

Marquise*

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Woah seems well used in some futuristic movies in the 80s and the difference of sound between the two versions reminded me of the Tron in the 80s and Tron in 2Ks.

Really good in ambiance both approach. The synth one reminded me of some big futuristic city almost too mechanical to host life but in both time very impressive and effective.
 

eluukkanen

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Woah seems well used in some futuristic movies in the 80s and the difference of sound between the two versions reminded me of the Tron in the 80s and Tron in 2Ks.

Really good in ambiance both approach. The synth one reminded me of some big futuristic city almost too mechanical to host life but in both time very impressive and effective.
I am very glad you got that impression! Wait until you see the full ost once finished ;)
 

eluukkanen

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With SCOUTING ability you can see information from the creatures and people. Either in battle or on the map. The more SCOUTING ability you have, the more information you get.


WITH 0 SCOUTING



WITH Maxed SCOUTING
 

eluukkanen

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Did you know you could cut down any tree in Final Fallacy? Yes, you could! You can get timber and wood to craft variety of things. Trees fall down realistically and impact on the map around them.

 

eluukkanen

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I have been bit sick, that is for the lack of updates. However, work has been steadily been done.

- Battle system is coming together. Two first enemies with their skills and Ai have been made
- Player Skills are in development. First skills for the "Hunter" class have been made
- Shop system is in works. It is going to be different. Prices vary depending where you are. All shops visually look different. You can raid stores, if you choose to be a criminal
 

Marquise*

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You take care and wish you to get well. ^^
 

eluukkanen

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Great to be back, been working whole time for Final Fallacy
New Update video: after being away

Buildings, locations, everything is created with changing and interact-able objects! Final Fallacy will have trees to cut down, buildings to go into that are procedural creations or made by people living inside of them! Game created with RPG Maker MV
 

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Making it a rule that I don't do any world building for my new game before the actual gameplay is concrete and working. I have 16 years of lore to work with anyway.
Cheesy power metal makes everything better. No matter what you do, you'll feel heroic doing it.
Starting to really like the first of my madness areas. I think the eyes looking at them really helps to sell the place. :LZSexcite:
Made idle animation for character. It first had only three frames but looked too different from walking animation and I had to draw five more.
MV and VX Ace both have good qualities.

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