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- Feb 12, 2019
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how is fixed camera angle made in consideration?
things like final fantasy or resident evil, used this alot back in psx
and then in ps2 there is onimusha.
how was the camera made in consideration?
there is also interactive camera like mario 64 which moves itself in relation to the area.
how is the camera angle chosen in consideration of gameplay or story?
things like final fantasy or resident evil, used this alot back in psx
and then in ps2 there is onimusha.
how was the camera made in consideration?
there is also interactive camera like mario 64 which moves itself in relation to the area.
how is the camera angle chosen in consideration of gameplay or story?
