Final Fantasy Series

WizzyT

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I'm a big fan. Final Fantasy VII was the first game I actually bought myself (my Dad bought my playstation from his friend with a bunch of games). VIII the second. :p

I love Final Fantasy VII, and VIII, both equally probably.

And, while it may make me sound fangirlish, I do think they are the best games I have ever played on a console.

I did not like X-2.

Hmm, so far I have... I, II (iOS), VII, VIII, IX (PSX), X, X-2, XII (PS2), and my sister has XIII (360) but I have yet to play it.

I played XIII-2 at a workbuddy's place and it looked brilliant in my opinion.
YOu can get through the entirety of XIII-2 with using only the A button in battle

I'd advise you try out FF6 on the SNES.
 

PixelLuchi

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@Kread: That quote is full of win. ^^
 

Kread-EX

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It is literally how somebody described it to me.
 

Raven45

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YOu can get through the entirety of XIII-2 with using only the A button in battle

I'd advise you try out FF6 on the SNES.
I'm playing through FF6 on the SNES right now. It is probably my favorite Final Fantasy game, and one of my favorite turn based games. My next two favorites are FFVII and FFX.
 

Kaiser

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I love final fantasy I-XIII I have not played XI, nor do I plan to. Best one in my opinion is Final Fantasy 6, the most enjoyable is 7, and the most underrated is 5. 5 is so fun, but the story is meh could be better at points, until Gualf... ;_;
 

C Frost

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I: Great for its time. Quite outdated now of course. It's crazy how HARD this game is! The PSP remake looks pretty nice, though I've not played it myself.

II: Played a bit of the PS1 remake, but couldn't get into it.

III: Never played.

IV: Best in the series, and my favorite console RPG ever. By far the most well-crafted story and most memorable cast out of all of em. Solid gameplay - fairly old-school, with level-up based skills and character classes, but well executed, with a nice amount of strategy, especially if you allow yourself to take the gloves off with your mages, use some ethers here and there, and spend that MP. I didn't do this the first time; while I enjoyed the game, it suddenly became MUCH better on subsequent playthroughs when I decided to not be afraid to just cast spells (and not JUST offensive spells + cure) much more often during random encounters. The main flaw of this game is the localization of the original SNES incarnation: the lackluster translation, removal of some battle skills, and toning down of difficulty for the US version really bring the game down compared to the original. Play any of the later releases (anything labeled "FFIV" rather than "FFII"), however, and these problems vanish, allowing the game's full strength to come through. The PSP version, especially, is REALLY slick. Never did play the DS one myself; didn't like the look of the game's 3D.

V: Seems really fun with the job system, though the story was a bit dull. I never did finish it; got maybe halfway before getting distracted by other things. I might go and play through it all one day.

VI: Excellent for the most part. The story is great for the first half, then it just... stops. I don't mean it gets bad, I mean it literally stops. Story progression and character development basically grinds to a halt, excepting maybe two or three of the character-based quests, once the World of Ruin half begins. Gameplay is very fun... but, again, it drops off later (though not NEARLY as much as the story). Once you have certain spells, the game becomes a bit stale as you just plow through everything without really breaking much of a sweat. Also, while the diversity of characters was nice, there were perhaps a bit too many. Some of them felt completely pointless (Umaro), while others had interesting potential that was never realized.

VII: Very good. Overrated, but solid. Fun and engaging, though the materia system - while interesting - does take away from the distinctness of the characters. Unlike IV or VI, no one has anything different they can do aside from limit breaks. I'm not as big a fan of this method, but the gameplay was still solid for the most part, except for the fact that all of the (required; the Weapons don't count) battles in the entire game were WAY too easy. Story was pretty good, if nigh unto incomprehensible half the time.

VIII: Pretty good. I liked the story until that bit of stupidity with the orphanage/forgotten memories was revealed. I was groaning pretty hard throughout that sequence. The whole idea of GFs making you lose your memories was an interesting concept, but executed terribly. The last quarter of the game felt really rushed, too. Gameplay was fun with the customization, but I didn't like that magic was completely useless except for junctioning. Like FFVII, all the of the required/plot-based battles were far too easy.

IX: Awful. The story was all over the place; it couldn't decide if it was happy and silly, or dark and complex, so it ended up trying to do it all, resulting in a disjointed, convoluted mess that made little sense and kept slamming back and forth between moods. Vivi was good, Freya and Steiner were good (though I disliked both of their visual designs); everyone else was either horrendously dull or really obnoxious. Gameplay was alright - learning skills from weapons was kind of neat, but I didn't like the limit break system, and while I appreciated the greater challenge, many random encounters + slow loading times = ARGH.

X and beyond: I haven't actually played through any of these. X is on my "games I never played through, but really should" list. Everything after it I don't really have any interest in playing to completion based on what I've played of them so far.
 
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Pryde

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X was actually probably one of the better ones in the series, though I agree that it's hard to top IV. I mean c'mon, that game pioneered what has since become painfully cliche. Did anyone else notice a storyline progression from VII through X? They all share one major concept--you aren't who you think you are. Each game progressively improved the concept, but still...hell, VII and IX could almost be twins.

I do feel the need to voice one minor complaint. I go so OCD about being a completionist that I never actually finished VIII. I loved the card game concept, but to get them all you can't help but spread rules who's sole apparent purpose is to piss you off. It did such a good job of that that I actually stopped playing. Between that and the pain of grinding...I mean drawing magic out of enemies makes it a game I want to go back and finish but can't quite bring myself to do.
 

Touchfuzzy

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I've never understood the praise of IV's story. The story is half schizophrenic, and the "HEY THIS CHARACTER WILL NOW SACRIFICE HIMSELF" then hours later "Oh wait he's not dead" thing got old.
 

Psyker

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@Touchfuzzy I really enjoy FFIV. My opinion on it is there are so many things happening in the game: love, betrayal, sacrifice, good triumph over evil, suspense just to name some. For it's time it was a breakthrough for the Western audience with RPGs.
 

Dark Phoenix

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10 did start the whole change I'll agree, It was still a full fledged FF game down at its core.

X-2 I really despised with a passion :p .

12 Just ripped out the basic foundations however and moved away from turn based (A staple requirement of each mothership FF game).
The utter collapse of the series into what it is now started when Hironobu Sakaguchi left Square. The series has never been the same since.

Final Fantasy IV was my first RPG. It truly changed my life. It was the game that made me want to learn how to both write stories and program computers. And it remains the template for all traditional RPG's since.

Personally, if I were to rate the series from best to worst, it'd have to be 4, 6, 9, 5, 1, 2, 8, 7, 10 (I haven't played enough of 3, 11, 12 or 13 to put them anywhere on the list).

I: Great for its time. Quite outdated now of course. It's crazy how HARD this game is! The PSP remake looks pretty nice, though I've not played it myself.
I can tell by that statement you've never played II. I think Square was trying to win some sort of "Impossible Game Award" at that time, as II is less a game and more a psychological attack on the player.

The PSP version, especially, is REALLY slick. Never did play the DS one myself; didn't like the look of the game's 3D.
The PSP is the definitive version of Final Fantasy 4. The DS version was horribly, obnoxiously broken thanks to the Augments.

V: Seems really fun with the job system, though the story was a bit dull. I never did finish it; got maybe halfway before getting distracted by other things. I might go and play through it all one day.
V's story doesn't really pick up until Exdeath and Gilgamesh hit the scene. The two villains are so insanely over-the-top that the game starts feeling more like a parody of RPG's than an actual RPG.
 
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Pryde

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Psyker,

FFIV is my series favorite too, but Touchfuzzy is...well...Touching on one aspect I hated too: character respawn. By the time Cid--then Yang!-- show back up after blowing themselves up I wanted to meteo thier asses and hope they stay dead! The Noble Sacrifice concept doesn't mean much when they keep coming back for more... Tellah was probably my favorite character in the game. When that old fart died, he stayed dead! LOL

On the other hand, that does bring up an interesting question. In a world where the miracle of ressurection can be found at your local item shop, what do you expect?
 

Kread-EX

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This article is interesting.

While we're on the subject, it's also worth mentioning that even though Kain is mind-controlled into "turning evil", he still admits that a part of him was clearly jealous of Cecil and willing to get rid of him to keep Rosa. Put back into the context of FFIV release date, it was not that common to outright state in a video game (or at least J-RPG) that even good guys have a part of darkness and that they're not 100% pure goody-two-shoes heroes.

(Though Kain appears also as a whiner for me, but shhh, I've said nothing)
 

C Frost

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I can tell by that statement you've never played II. I think Square was trying to win some sort of "Impossible Game Award" at that time, as II is less a game and more a psychological attack on the player.
I did play it a bit, but only for like... I dunno, a couple hours. Something about it that just didn't grab me at all; I was positively bored out of my skull. :lol: I put it down and never came back to it. Sounds like it's quite a slog.

The PSP is the definitive version of Final Fantasy 4. The DS version was horribly, obnoxiously broken thanks to the Augments.
Oh yeah, heard about those a bit (Augments, that is). Some people loved em, some hated em, but regardless, I disliked the DS version's graphical style so much that I decided not to bother with it after just seeing videos. I agree about the PSP version though. They really knocked it out of the park with that one!

V's story doesn't really pick up until Exdeath and Gilgamesh hit the scene. The two villains are so insanely over-the-top that the game starts feeling more like a parody of RPG's than an actual RPG.
Hm, even as far as I got, I recall that it had a certain light feel... it didn't have the weight to its story that IV, VI, VII... most of the rest of the series really, tends to have. Which isn't necessarily a bad thing, but for me personally, I find it a bit less compelling than an RPG that has a complex, serious narrative (assuming, of course, that it's well-written). I do plan to get back to it... someday. I have a huge stack of "Damn, I never did play through that" games that I'll probably never get completely through. <_<

Psyker,

FFIV is my series favorite too, but Touchfuzzy is...well...Touching on one aspect I hated too: character respawn. By the time Cid--then Yang!-- show back up after blowing themselves up I wanted to meteo thier asses and hope they stay dead! The Noble Sacrifice concept doesn't mean much when they keep coming back for more... Tellah was probably my favorite character in the game. When that old fart died, he stayed dead! LOL
On this... despite my love of FFIV, I do have to agree, at least a bit. This is possibly the game's weakest aspect, story-wise, since it happened three times (the twins sacrificed themselves, but were later brought back rather suddenly, and that counts too). And it would have been SO EASY to fix.

Just don't have both Cid and Yang do this. Only one, but not both. Then it would have been fine. Tellah dies, and stays dead. Then either Yang or Cid "dies", but isn't actually dead. One real death, one noble sacrifice that turned out to not be what it appeared. Maybe the twins shouldn't have been revived, also, though at least in their case, it was different since there was no way they would have come back without the intervention of the Elder; it wasn't just that "Oh, they weren't dead after all, oops". Still, however you slice it, having that essentially happen three times was too much, whereas if it had happened only once, I don't think there would be a problem.

On the other hand, that does bring up an interesting question. In a world where the miracle of ressurection can be found at your local item shop, what do you expect?
Well, my answer to that (not just for FFIV or even just for FF; the "revive" item and/or spell is a JRPG staple) is quite simple. The miracle of resurrection can't, in fact, be found at your local item shop, because party characters aren't actually dead when they reach 0 HP, just unconscious. Your Phoenix Downs and Life spells are actually repairing whatever damage caused you to get KOd.

I'll just link to this: http://www.ffonline....02-12-03&page=3

It pretty much says all you could possibly say about Final Fantasy 4...
Good read. Another major strength of the game's story that it actually doesn't mention (possibly to avoid spoilers) is all the crazy stuff later on, when the story departs from classic Tolkien-esque fantasy and you find yourself flying off to the damn moon to fight aliens. :D

This article is interesting.

While we're on the subject, it's also worth mentioning that even though Kain is mind-controlled into "turning evil", he still admits that a part of him was clearly jealous of Cecil and willing to get rid of him to keep Rosa. Put back into the context of FFIV release date, it was not that common to outright state in a video game (or at least J-RPG) that even good guys have a part of darkness and that they're not 100% pure goody-two-shoes heroes.
This is one of the reasons I like FFIV so much. Both Kain and Cecil have demons, and these are dealt with rather than just brushed aside (i.e. they are real people who are troubled by the darkness in their pasts, rather than tough guys who "have a dark past" and brood a lot because of it, but other than that it doesn't amount to anything).

(Though Kain appears also as a whiner for me, but shhh, I've said nothing)
BLASPHEMY

Kidding. ^_^ .
 

jaypee

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Some ff games I seriously played 4(done),5,8(on pc :D unfinshed im on ultimecia's castle final boss),x,12(done) and 13 (final stage) my favorite in terms of story is ff4.
 

Dark Phoenix

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On this... despite my love of FFIV, I do have to agree, at least a bit. This is possibly the game's weakest aspect, story-wise, since it happened three times (the twins sacrificed themselves, but were later brought back rather suddenly, and that counts too). And it would have been SO EASY to fix.

Just don't have both Cid and Yang do this. Only one, but not both. Then it would have been fine. Tellah dies, and stays dead. Then either Yang or Cid "dies", but isn't actually dead. One real death, one noble sacrifice that turned out to not be what it appeared. Maybe the twins shouldn't have been revived, also, though at least in their case, it was different since there was no way they would have come back without the intervention of the Elder; it wasn't just that "Oh, they weren't dead after all, oops". Still, however you slice it, having that essentially happen three times was too much, whereas if it had happened only once, I don't think there would be a problem.
I have a patched verison of FF4 called the Playable Golbez edition. Though the primary draw of it is to get Golbez on your team (in place of Edge for the final dungeon), the author made a number of adjustments to the standard FF4 storyline, one of which being that Cid doesn't sacrifice himself. It really does make the game flow much better.
 

Sam T. Eagle

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I hated how Final Fantasy IV made Zemus come out of nowhere and show up as the main villain after you actually saw Golbez doing all sorts of bad things. Golbez killed the King of Baron, killed Tellah and his daughter, stole all of those crystals right in front of you, and put a lot of strife between Cecil and Kain, and he kinda reminded me of Darth Vader. Then in the endgame, you discover that the real bad guy was really Zemus, who was a blue guy who sat there inside the moon, being evil or something. And the he was the sole reason Golbez was acting evil instead of a slightly more complicated reason. I bet the writers were trying to make Zemus a sort of Palpatine to Golbez's Darth Vader, but they really didn't put any thought into him.
 
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Dark Phoenix

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I somehow doubt the parallels between FF4 and Star Wars were accidental; Sakaguchi was a noted fan of the Star Wars series (see: Biggs & Wedge, evil empires, etc.)

Although it does kinda suck that Zemus kinda comes out of left field at the very end, I think it works better in FF4 than it does in, say, FF9. And although ultimately Golbez isn't the main villain, I'm going to quote Hardcore Gaming 101 here:

Golbez is arguably the most competent villain in all of Final Fantasy. The guy never loses. Though he does occasionally get caught off guard when a powerful magic user shows up and blasts him without warning, Golbez always manages to turn the circumstances of his defeat into an advantage. And unlike even Kefka, the heroes never have a definitive victory over Golbez: the guy just decides to stop fighting Cecil and go after Zemus instead.
 

WizzyT

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IV was fun but as with TouchFuzzy really did not graps me at all.

Im the opposite of you Saito with IX being my favourite (Along perhaps with 6).
 

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