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- Jan 25, 2016
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The best game in the series IMO. It deserves way more attention than it gets.
Serious question: what's so good about it? The gameplay is repetitive and grindy and the characters are boring and forgettable. The only thing I ever hear anyone talk about is Kefka, who's just a 16-bit plagiarization of The Joker.
Drama and excitement is a matter of presentation moreso than the content. You can have the most exciting premise in the world but if the execution is lackluster, then it'll be boring. FFVI's narrative is soulless and devoid of emotion. And while yes, it did new things gameplay-wise for its time, RPG design has progressed significantly since then. You can acknowledge that it was good for it's time while also recognizing that it doesn't hold up to today's standards of game design.Boring? It talks about a Samurai who lost his Kingdom to the empire, a woman who was a top general and defected, a half esper/half human that has a massive amount of power, a moogle that lost all of his friends in an apocalypse, a boy who was kicked out of his fathers house the moment he was born, a man who has a moving castle, a monk who ran away from royalty to train in his art, an adventurer that dreams of finding phoenix, so that he can revive his long lost girlfriend, an airship pilot that runs a flying casino, and lost someone precious to him, and so on. How much more drama, and excitement do you need? It also pushes the boundaries and experients with new classes. it didn't want to conform to the typical black mage, white mage, and warrior thing. It went beyond.
I think it holds up just fine. A lot of people enjoy it, maybe not you though.Drama and excitement is a matter of presentation moreso than the content. You can have the most exciting premise in the world but if the execution is lackluster, then it'll be boring. FFVI's narrative is soulless and devoid of emotion. And while yes, it did new things gameplay-wise for its time, RPG design has progressed significantly since then. You can acknowledge that it was good for it's time while also recognizing that it doesn't hold up to today's standards of game design.
Another good example is the original Halo, which was revolutionary for its time, but the later installments developed its gameplay so much that it's hard to go back to the original now.
FFVI just doesn't hold up to today's standards of RPGs.
Compared to today of course FF VI doesn't hold up anymore, but it's the first rpg with a focus on story and it does have a very fun an balanced battle system. It's a classic because without it, rpg's wouldn't be what they are today.Serious question: what's so good about it? The gameplay is repetitive and grindy and the characters are boring and forgettable. The only thing I ever hear anyone talk about is Kefka, who's just a 16-bit plagiarization of The Joker.
FF13 had the worst, straight line, ultimate weapon acquisition method of any Final Fantasy ever.
I'm mad because Sarah is at fault for everything!
At first my knee jerk response to your first and third statements was something like total fanboy fury. Then I stepped back about half a second later and realized two things:
- Tactics is clearly the best game in the series.
- VI gets tons of love, what world do you live on.
- VI wasn't even the best Final Fantasy game on the SNES. (That would be V)