I just finished the demo, and I must say I thoroughly enjoyed it. I had some slow down in the game, unsure if its because of my toaster of a computer or if its just not fully optimized cause its a demo. I missed what the boss in the mines said as you killed him because the text didn't actually load for me when I killed him with the Axe Special. Screen zoomed in, and I just saw names. Also, the profiles on the Status Screen run on and aren't readable. Going through the Mines it looks like Monk and White Mage are stronger then the other classes, and I also found it weird that Thief and Monk were noticeably tankier then my Warrior. I understand Light Armor gives them a bit of Health, but I feel like the base health of the Thief especially should be reduced and the Warrior possibly increased a bit. I didn't finish all the Sidequests as I felt like some of them weren't actually able to be completed with what we had access to. I believe I had 3 Notorious Monsters left to do, and I had to find a Water Crystal when all I could find was Earth and Wind. I also didn't touch Crafting at all, but the idea of it looked cool.
Also, if you can, make it so that changing your row doesn't count as a full turn. It's annoying watching a Melee get knocked to the back row, use their turn to jump back to the front, only to get pushed back again, make the Wait time after changing row like half the wait or something. I never played much FFXI cause the combat bored me to tears, so playing this I didn't draw many connections and this honestly could of been a unique game to me outside the Mages and the music. You've done really well with this, and I really, truly hope to see more of this game. That being said, in the full version do you plan on making all characters able to be all classes eventually, or are they restricted to their default 3 and whatever branches from them?