@punchybot of course, feel free to critique it. I know it’s far from perfect and most things in chapter 1 will likely remain the same from here on out but I will consider any and all feedback when moving forward with the project
Well, I wouldn't suggest anything crazy. But here are my "reactions." what I put in red is stuff I think is a high priority.
Is the game called Zodiac Braves, Vana'Diel, or Final Fantasy XI? The icon says
Zodiac Braves, the window name is Vana'Diel and so is tht title.
I like the title
Aw, no "it all began with a stone"?
Orcs have their own language and speak poorly, EXCEPT FOR THAT ONE IN DAWN OF THE GODDESS
The orcs were killing everyone with zero discrimination
I don't think Yagudo were at the battle of Tavnazia
Who's that bat wing dude
The Hydra Corps!!
When entering a building (a transfer) always have the party appear one block above
If you enter the tavern again, the whole party is still sitting there
I also love the smell of Chocobo
While it is true that Rolanberry fields is dangerous and full of crawlers,
wouldn't the quadav be MORE dangerous?
Why have the guard in Lower Jueno block the way to Rolanberry but have the party
block me from going to Port Jueno? I think the party should stop me both ways.
The weapon shop in upper has a face for the chat. Inconsistent from the one in lower
You used colored text in dialog, but don't use it for random NPC chatter
Passability issue in Ru'Lude Gardens - that boss tile is meant for pathways. Since
it is in the water, I can walk on it
Music change when you get done with CS after you go to Bastok is jarring. Why
did it change?
Character faces don't change with class change. Aeolin was changed to RDM and uh that
THF - DARIO! guy I changed to MNK.
I can't go down the stairs in Bastok MArket
This quest system is awesome
Nice hint to Dynamis at the South.. err North? Gustaberg gate... not sure what
your plans are for it! I don't find it an import aspect to the story, but
so far this doesn't seem to fly too closely to what FFXI so I am open to new ideas!
Speaking of which I was allowed through the gate....
OMG THAT WORM LMAO
Why is "passive" a command in the battle menu?
I love how you put the enemies in. It doesn't work with the art, BUT IT SO WORKS
FOR THIS GAME
MNK is strong
MINING SKILL!?? WHATT
Why does WHM basic attack a spell thingie?
Despite having 100TP, I can't use Combo - do I need to be a certain level?
Now I can use my WSs... pretty cool! Not sure what the input after I Select them
is about, though
Cool way to implement Notorious Monsters
I feel like the monsters get stronger than you very quickly
No phoenix down available?
I agree with the FF9 as the boss music.
Good ol moogle buddy
I don't know if I am not seeing it, but how do I tell who can wear what equip?
Fighting those NMs... they are level 11. I am not ready!!
No game over when I die?
Do enemies level with you?
Rabanastre? Not a fan, but interested in what you'll do with that content. I feel like there is a sea of content to explore, so I am not sure I would want to tackle more on an already massive game.
Suddenly can't see HP bars anymore
Now I can
I think this game is awesome. I didn't complete the demo. I think my biggest complain would actually be what seemed to be the enemies leveling up with you. I never felt like I was leveling up and getting stronger, I just felt like the enemies got stronger, which isn't fun because I would like to plow through some of the beginner enemies, especially since they are in the way.
I am watching this thread. I am very excited about this game. If you want a tester, I'm your guy!
@punchybot im going to get a new version to you as well ASAP! Most if not all of the bugs you mentioned have been fixed.
The story is a sort of retelling taking bits and pieces from the original and also making it my own. The plot does not follow the original XI storyline so some of the lore has been adjusted as such.
Big bat wing dude or little bat wing dude? Lol big one is Shadowlord (don’t have a bunch of sprites available lol) and the little one is a champion of the nation that helped defeat the shadowlord (more on them later)
Music changes to FF9 world map music because the consulates are chapter 1’s was of navigating the world. This way of travel is changed in chapter 2.
Dynamis-Bastok is actually available at the end of chapter 1 as optional “end game” content with more dynamis to come at the end of ch2 in prep for the final optional dungeon area.
White mage basic attack is a spell so they can be useful long range without wasting mp. Same with any staff user.
There is a row system so many skills are dependent on position (melee requires front row)
I’ve adjusted enemy levels a bit for scaling since this version. I wanted the enemies to always feel strong though because in XI, the enemies were no joke.
Will just let you know that i really love this game already.After 10 hours, or before that actually.
Gonna PM about some stuff but i`m so "afraid" that i`m coming to the end of your current building(never give up on this game) , gonna to Palborough mines now. Is the first chapter coming to an end soon?
It`s soo much to do with mining and crafting. The crafting you maybe can speed upp a little, because the ! , i don`t know if it`s necessary. But i will play on and leave you feedback. You have something great and fun here, alots of do and many places. The crystals is very handy.
EDIT:Just 2 things now, it feels like it isn`t consumed right when uses TP. And Hard resetti must be a test-skill for easier playing?or?It really kill them all and seems to could be used again and again as the TP seems not been finished yet or something.
EDIT again:Maybe speed upp the mining a little, not the crafting.The crafting is good. PM coming when i go through my notes again and have played a little more.Just let you know that i`m alive and playing, it was much longer than i thought (it`s positive of course) .This should get more attention(or maybe it has? ).
Hard Resetti is definitely a test skill for one of my friends who was beta testing for me so use that sparingly if you want to challenge yourself lol
The mining points and crafting die off a bit in chapter 2 as I decided to take a bit of a different approach with my structure but some of the mods you get from crafting can be found in drops. The accessories will still be crafted in chapter 2 though for the best stuff.
Chapter 1 has an extra side quest and an 'end game' portion at the end to get some really excellent gear for chapter 2 so keep an eye out for that. It will add quite some time to your play through.
With side quests and what not you can expect the game to be around 20+ hours. Not sure how much in total with all the chapter 2 content you have access to though as it is still basically alpha whereas chapter 1 is beta
The game has gotten some good feedback by the ones who have played it but hasnt gotten a lot of exposure. Most frown upon it because it is an FF based game and most people aren't familiar with FFXI anyway but it's definitely a passion project. Glad you've been enjoying it! I'd love to hear more about your experiences and your party composition
Custom slip rates and custom ailment durations for enemies really opens up the floodgates for status effect use. I can have Poison and Time Stop affect bosses without it breaking their balance! Finally, a healthy middle ground.
(Especially after I cooked up a thing that prevents you from re-applying deadly states more than once in specific occassions.)