Surprised there's no topic about this game here (considering how popular the Final Fantasy topic is), given that launch is right around the corner. Complete remake of the original Final Fantasy XIV Releases on Tuesday, August 27th If you've pre-ordered, you can start playing the game on Saturday, August 24th World Gameplay 8 Classes and 9 Jobs (upgrades of classes) available: Gladiator → Paladin Marauder → Warrior Pugilist → Monk [SIZE=12.727272033691406px]Lancer [/SIZE]→ Dragoon Archer → Bard Conjurer → White Mage Thaumaturge → Black Mage Arcanist → Scholar Arcanist → Summoner Unlike most MMOs, you can level as many classes and jobs as you want on the same character. There are also 8 crafting classes (Carpenter, Armorer, Blacksmith, etc.) and 3 gathering professions (Miner, Botanist, Fisherman), which have their own equipment, abilities, quests and experience levels. Several abilities, once acquired, can be used in other classes (i.e. once you learn Cure on Conjurer, you can also cast it as a Gladiator). Main gameplay features: Quests - As per any other MMO. Talk to an NPC, go kill things, come back, get reward. Class Quests - Quests given by specific NPCs that are specific to your class/job and usually give significant rewards. The Lv15 and Lv30 class quests for each class each gives you a new ability or spell. Story Quests - A quest chain that starts at level 1 and takes you all the way to 50. The earlier ones double as tutorials which introduce you to the variety of mechanics in the game. Includes several voiced cutscenes and large battles (at Lv.20 there's a big fight against Ifrit, for example). FATEs - Public quests, as per RIFT and Guild Wars 2. Quests that pop up randomly on outdoor maps and can be joined by anyone walking by. You gain rewards based on your contribution to the FATE. Guildleves - Repeatable solo quests that can be completed fairly quickly (5~15 minutes) available in certain locations. You can do up to 6 of these per day. These are also available to crafting and gathering classes (Carpenters, Miners, Fisherman, etc.). Guildhests - Repeatable party-oriented quests that replicate situations found inside dungeons, but are much shorter and easier to complete. They're meant to teach players new to MMOs the basics of party play, as well as how to fight using certain strategies required at higher levels. All Guildhests give a massive EXP bonus the first time you complete them. The first one is available at level 10. Dungeons - Long (30~45 minutes) quests which involve travelling through an instanced dungeon in a group of 4 to 8 players, with a boss found at the end (and usually several mini-bosses on the way). First available at level 15. Dungeons drop equipment that cannot be found anywhere else in the game. Dungeons 16 Dungeons available on release: first one available at Level 15, then a new one every 3 levels after that until 50 (level cap) Earlier dungeons done in groups of 4 players. Higher level dungeons in groups of 8 You don't have to create your own party. There's a system called the Duty Finder that automatically does cross-server matchmaking between players to form groups to enter specific dungeons. Of course, if you're in a party with a group of friends on your server, you can still enter a dungeon through the normal means, without using the Duty Finder. You can also use the Duty Finder to join Guildhests and Story Quests which required a party. If you're not sure whether your computer can run the game, you can download the Benchmark here: http://na.finalfantasyxiv.com/benchmark/. The Benchmark also contains the game's character creator, so you can see the types of characters that can be made in-game before actually buying the game itself. If you're unsure and looking for more gameplay videos and/or first impressions, YOGSCAST did a series of videos covering the early parts of the game during the game's beta last month. You can find it here: http://www.youtube.com/user/yogscastkim/search?query=xiv All that being said, is anyone else here planning on playing the game? I played the original and dropped it after about week, given how bad it was. I gave the new version a chance and I've more than liked everything I've seen so far - they've literally turned the entire game around and upside down. Currently looking forward to playing this much more than XII-3 or XV. Eagerly awaiting release next week.