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Update: the final revised cutscene incorporating suggestions is in my 07Apr2014 post below.
Hi, I'm working on my first cutscene as a first time user of RPG Maker. I've been working with VX Ace for a few weeks now and did a mock-up of a cutscene following some of the tutorials I could find on this site and watching a few youtube videos. I have a few specific questions which I've put in a "spoiler", but if anyone could view the cutscene first at the youtube link to see it fresh without being potentially influenced by my concerns, that would be great. All feedback and suggestions to my first effort are welcome.
Link to "Noyou Quest" cutscene on YouTube
Revised version of "Noyou Quest" cutscene per suggestions (uploaded 07Apr2014)
Spoiler with my original questions:
Spoiler with a description of what was changed (updated 07Apr2014):
Thanks much, Vox
Hi, I'm working on my first cutscene as a first time user of RPG Maker. I've been working with VX Ace for a few weeks now and did a mock-up of a cutscene following some of the tutorials I could find on this site and watching a few youtube videos. I have a few specific questions which I've put in a "spoiler", but if anyone could view the cutscene first at the youtube link to see it fresh without being potentially influenced by my concerns, that would be great. All feedback and suggestions to my first effort are welcome.
Link to "Noyou Quest" cutscene on YouTube
Revised version of "Noyou Quest" cutscene per suggestions (uploaded 07Apr2014)
Spoiler with my original questions:
1. During the dungeon sequence, since I wanted the characters to continue walking backwards to bottom of the screen, I moved the dialogue to midscreen so that the action was more visible at the bottom. Was that too disruptive? Should they have moved off to the right or left and dialogue remaining at bottom? Other possible approaches?
2. Were the dialogue boxes timed so that you could read everything comfortably. Should some be longer, shorter?
3. What are some custcene tutorials, forum posts or viewable cutscenes (youtube, downloadable examples, etc.) you might recommend in order to best learn the how-to's ... also some good "cinematic" examples for inspiration would be good too.
2. Were the dialogue boxes timed so that you could read everything comfortably. Should some be longer, shorter?
3. What are some custcene tutorials, forum posts or viewable cutscenes (youtube, downloadable examples, etc.) you might recommend in order to best learn the how-to's ... also some good "cinematic" examples for inspiration would be good too.
Spoiler with a description of what was changed (updated 07Apr2014):
1. edited out generic RTP title screen where "New Game" was hit.
2. changed the Introduction to a scrolling message text and elimated the colors.
3. changed the party's approach movement to be more fluid (less "bumpy"). I did this by tying in the movement events / all timings with the individuals characters' events and put all characters and monster dialogues in an invisible event off to the side.
4. message timings lengthened to give more time to read content
5. note: all visible characters are events, while the "player" character is invisible with database "transparent ON" setting checked
2. changed the Introduction to a scrolling message text and elimated the colors.
3. changed the party's approach movement to be more fluid (less "bumpy"). I did this by tying in the movement events / all timings with the individuals characters' events and put all characters and monster dialogues in an invisible event off to the side.
4. message timings lengthened to give more time to read content
5. note: all visible characters are events, while the "player" character is invisible with database "transparent ON" setting checked
Thanks much, Vox
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