- Joined
- Feb 21, 2017
- Messages
- 350
- Reaction score
- 271
- First Language
- English
- Primarily Uses
- RMMV
I'm looking for a way to event this - Extend the duration by a few seconds, When the Player consumes an Item or Un-equips a piece of Gear (Outside of Battle). The Final Effect would take place after "x" secs have passed since Action.
How can I achieve this ? I am assuming I can do this with Events, If not can you point me to any plugins ? Thank you.
Example 1 :
Step 1 - Player consumes Food Item from Inventory
Step 2 - Some kind of Progress Bar or Icon that indicates Player is eating (Can't perform any Action)
Step 3 - After "x" secs, Effect of Item triggers while Icon or Progress Bar disappears
Example 2 :
Step 1 - Player un-equips Armor (On Map)
Step 2 - Some kind of Progress Bar or Icon that indicates Player is un-equipping (Can't perform any Action)
Step 3 - After "x" secs, Gear is removed while Icon or Progress Bar disappears
Note : When I mean Icon or Progress Bar, I don't mean something very complicated, just a simple Bar like the default HP Bar at Battle or if this is not possible, A Pop-Up Icon on Top of the Player's Head, Indicating Action.
How can I achieve this ? I am assuming I can do this with Events, If not can you point me to any plugins ? Thank you.
Example 1 :
Step 1 - Player consumes Food Item from Inventory
Step 2 - Some kind of Progress Bar or Icon that indicates Player is eating (Can't perform any Action)
Step 3 - After "x" secs, Effect of Item triggers while Icon or Progress Bar disappears
Example 2 :
Step 1 - Player un-equips Armor (On Map)
Step 2 - Some kind of Progress Bar or Icon that indicates Player is un-equipping (Can't perform any Action)
Step 3 - After "x" secs, Gear is removed while Icon or Progress Bar disappears
Note : When I mean Icon or Progress Bar, I don't mean something very complicated, just a simple Bar like the default HP Bar at Battle or if this is not possible, A Pop-Up Icon on Top of the Player's Head, Indicating Action.

