Hi there!
So I am using Galv's Tools script, as it seems there is an incompatibility between some other scripts I was planning on using, and there may not be a simple solution to that, I am hopefully going to create my own crops system using Galv's Tools but the snag I am hitting while making my own events/etc during this currently is for determining the seeds used based off of the item used by Galv's Tools Plugin.
What I wanna do:
Right now there exists a common event for all seeds, and the CROP TOOL does x based off what item was used when calling this common event. (the common event +Tool shown below). I'd like to do something similar, but without using galv's crop event lines of code, because it conflicts with yanfly's core.
Bottom line is I want to be able to plant seeds that all use the same (<tool:15> for example) common event.
OR to be able change a variable based off which seed item (or differentiate the item) being used by the tools script which I could then call upon the variable it changed in an event to do x.
I want to be able to use yanfly's spawn plugin without having 100000 different common events for every seed, but I have no idea how to do so and rely on you guys.
What I know:
My brain is so tiny it doesn't even know how to explain this properly haha- u^u
If you have other suggestions or one can do this I am ears, but would prefer to keep with Galv'sTools to call the common event, UNLESS you think there is a better/different script I should use for this!
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Plugin:
You can find this common event in his demo for a closer look: TOOL: Seed (generic)
FEATURES This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen. The basis behind…
galvs-scripts.com
If you haven't already read some of my other questions then you'll not yet know I am a complete noob with js!
I totally appreciate all of you lovely folks who help people like me out~