So, a lot of games have this age-old trope where you walk into a house or a basement or wherever, and there's like a stack of 6 barrels or jars or whatever, and if you use the action button on them you either nothing happens or you get a "you search inside but nothing is there" for most of them, but one or two of them you'll get "you found a potion!" or whatever. I'm sure you all know what mechanic I'm talking about. What I'd like to bring to discussion is: is this good game design? The obvious pro is: it gives a sense of immersion and exploration. The obvious con is: it is very tedious to just click barrel by barrel because occasionally you find something, and it's basically rewarding the player for nothing more than a laborious, exhaustive click-fest. Like many issues of game design, I'm sure there will be some people who enjoy this kind of thing in games, and others who don't. But I'm curious whether people think this kind of thing is good or bad game design, and why.