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- Nov 16, 2016
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Hello, all--
As I've been messing with my test games, I've been trying to see where the ideal balance lies between intrinsic stats (those are permanently attached to characters) and equipment stats.
I've been playing with a loose 50/50 balance for the most part (at any given level, a character wearing the platonic ideal of level-appropriate gear will get half their stats from each side), but wondering what a tilt toward more powerful equipment (say, 60/40 or even 70/30) would feel like to the player... I don't want the leveling and equipping process to be a completely predictable, anodyne curve that never has any exciting spikes, and I don't want new pieces of gear to always be uninteresting increments above what came before.
But, at the same time, I don't want players to feel entirely at the mercy of their gear, and I don't want the gaining of character levels to be regarded as totally uninteresting, statwise.
Does anyone have any personal theories, any formulas, any rules of thumb on this subject?
Thanks!
As I've been messing with my test games, I've been trying to see where the ideal balance lies between intrinsic stats (those are permanently attached to characters) and equipment stats.
I've been playing with a loose 50/50 balance for the most part (at any given level, a character wearing the platonic ideal of level-appropriate gear will get half their stats from each side), but wondering what a tilt toward more powerful equipment (say, 60/40 or even 70/30) would feel like to the player... I don't want the leveling and equipping process to be a completely predictable, anodyne curve that never has any exciting spikes, and I don't want new pieces of gear to always be uninteresting increments above what came before.
But, at the same time, I don't want players to feel entirely at the mercy of their gear, and I don't want the gaining of character levels to be regarded as totally uninteresting, statwise.
Does anyone have any personal theories, any formulas, any rules of thumb on this subject?
Thanks!


