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- Jul 29, 2012
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One thing I've noticed in my ridiculously checkered history with the RM community is that, well, we're pretty bad at actually finishing what we start. I've seen dozens of games just drop off the radar completely at varying stages of development -- some of them I even liked! And it keeps happening, too. The reason for this is really simple: most of us are coming at this with basically no experience at making these things happen, and we get so caught up talking about how cool our ideas are that we forget to make them exist. Or we get caught up looking at the latest resources and scripts and figuring out ways to glue them to an existing corpus. Or we just run facefirst into the realization that things aren't as easy as we expected them to be and completely lose heart (and guts)! For better or worse, I want that to change.
I not-too-recently found an article by Derek Yu, a guy you may have heard of, on the subject of game development and (more importantly) game completion. It does a neat job of encapsulating a lot of little mistakes people make, even experienced ones, and I found my own crimes on there more than once. It's concise, it's charming, and it probably applies to your situation no matter what kind of game you're dreaming about. Give it a read. Even if it doesn't really do anything for your process, it's got some cute pictures and stuff?
This should really be required reading for new devs, basically.
I not-too-recently found an article by Derek Yu, a guy you may have heard of, on the subject of game development and (more importantly) game completion. It does a neat job of encapsulating a lot of little mistakes people make, even experienced ones, and I found my own crimes on there more than once. It's concise, it's charming, and it probably applies to your situation no matter what kind of game you're dreaming about. Give it a read. Even if it doesn't really do anything for your process, it's got some cute pictures and stuff?
This should really be required reading for new devs, basically.
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