RMMV Fire Emblem Essentials MV [Project is cancelled]

Discussion in 'Games In Development' started by JtheDuelist, May 15, 2018.

  1. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    This project is sadly cancelled.
     
    Last edited: Sep 2, 2018
    #1
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  2. DianteC

    DianteC Veteran Veteran

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    Looking good so far. I also plan to use low numbers for mine. I love tactical games.
     
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  3. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @DianteC When it comes to stats for weapons and classes, I am using FE13 (Awakening) as a basis.
     
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  4. DianteC

    DianteC Veteran Veteran

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    That good for reference. If I may ask, what did you use for the permadeath? I've been looking all over for that @JtheDuelist
     
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  5. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    Look for DreamX_Permadeath. I actually found it pretty easily.
     
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  6. Mirpono

    Mirpono But what do I know? Veteran

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    This sounds great! I'll definitely be following it.
     
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  7. DianteC

    DianteC Veteran Veteran

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    See I tried that one, but it didn't seem to work. Maybe I didn't set it up properly.
     
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  8. BloodletterQ

    BloodletterQ Chaotic Neutral Assassin Veteran

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    Can’t wait to see this expand.
     
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  9. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    After some testing- the current permadeath plugin in use doesn't really help. Might put that on the back burner for now.
     
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  10. DianteC

    DianteC Veteran Veteran

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    You'd think it would be simple to use. But when placing it with a tactical system it just plops.
     
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  11. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @DianteC It was clearly made solely for the traditional battle system, it seems.
     
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  12. DianteC

    DianteC Veteran Veteran

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    Yea, it sucks. But hey, It happens. Maybe Permadeath wasn't meant to be.
     
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  13. Rishi Raj Jain

    Rishi Raj Jain Pokemon MV Maker Veteran

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    Good work @JtheDuelist, Me and my team could give you a helping hand for Fire Emblem Artwork, Database and Plugins (if Possible) if you need.
    Of course When we're done with MM : Pocket Monsters
     
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  14. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @Rishi Raj Jain Thank you for the offer- I'll get done what I can in the meantime.
     
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  15. Starmage

    Starmage Veteran Veteran

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    I have to say, I really love this idea! I'm in full support of this project because I really love FF tactics and the FE series all the same!! ^_^

    Wish you the very best on this!! :D
     
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  16. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    Just a heads up, guys, the finished database will not include weapons and items that are well known or has a specific character's name in it. This means things such as the Omega Yato, Falchion, Ragnell, Fujin Yumi, Tyrfing, Hauteclere, Orsin's Hatchet, Azura's Salve, Binding Blade, etc. will not be in the default database- this is primarily a precaution from copyright issues. My only exception are weapons whose names are mythology-based or are RPG commonplace, such as Durandal, Gungnir, Gae Bolg, Vulnerary, Potion, etc.

    EDIT: After some research, a lot of FE's weapons are named after mythology, so if I went with their original etymology, I could include a few classics (like Ragnelle instead of Ragnell, Tervingi instead of Tyrfing, Almace instead of Armads, etc.)

    EDIT 2: It took most of my time today, but I finally got the big important SRPG plugin fully translated (at least everything a normal user would see without using a text or JS editor) into English. Whoo boy, now I have to do it for its companion tile toner plugin...
    SRPG Plugin Translated.png
     
    Last edited: May 18, 2018
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  17. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    Update: Databasing is going good, and there is now a recruitment post for anyone interested in helping out.
     
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  18. hadtoregister

    hadtoregister Warper Member

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    Would you mind posting the translated SRPG plugin separately?
     
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  19. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @hadtoregister It would be better not to since the SRPG plugin is not only very dependent on SAN_TileToner (which it needs to display a character's movement and attack range spaces as solid colors) but also a template is better suited because just using the plugin as is is difficult unless you are fluent in JS.
     
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  20. hadtoregister

    hadtoregister Warper Member

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    Thanks anyway. Watching this thread, good luck with getting things in place.
     
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