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Hello there, some time ago i made a thread asking the community about how to translate some of the mechanics of the souls games into turn based battles and i got very cool responses so now im curious about how a fire emblem inspired gameplay could work.
Basically it would go like this:
-Two digits for stats max, with 1 to 4 stat increases each level.
-Supports, using two compatible units in various battles can trigger special dialogue between as well as some gameplay benefits.
-Recruiting enemies, certain enemies could be "talked to" by the right characters and brought to your side if you meet certain conditions.
-Doubling the agi/speed of your opponent allows you to double attack, and vice versa.
-Skills need to be equipped and there is a limit on how many you can equip.
-Some skills could be activated at will while others would be passive or would trigger sometimes when attacking (like in golden sun)
-No grinding allowed (at least during the main story, post game content could be added for an extra challenge) so the player has to be careful about distributing exp between the units.
-Regular encounters should be really fast paced, ending at 1 to 3 turns max, you either wipe out the enemy or you get wiped yourself, so the main focus of the gameplay would be on battle preparation and resource management like in final fantasy 6.
-Encounters on the map, dungeons could work like regular maps from the fire emblem series, where enemy armies are deployed on the map, and they could react to the player actions, and retreat or bring in reinforcements, etc.
-Permadeath? i thought about skipping this one, since for most people it just means resetting the game each time someone dies.
-Limited money and loot, like experience the player should also manage this very carefully.
This are just from the top of my head, what do you guys think, could a system like this be translated to a non tactical turn based battle system?
Basically it would go like this:
-Two digits for stats max, with 1 to 4 stat increases each level.
-Supports, using two compatible units in various battles can trigger special dialogue between as well as some gameplay benefits.
-Recruiting enemies, certain enemies could be "talked to" by the right characters and brought to your side if you meet certain conditions.
-Doubling the agi/speed of your opponent allows you to double attack, and vice versa.
-Skills need to be equipped and there is a limit on how many you can equip.
-Some skills could be activated at will while others would be passive or would trigger sometimes when attacking (like in golden sun)
-No grinding allowed (at least during the main story, post game content could be added for an extra challenge) so the player has to be careful about distributing exp between the units.
-Regular encounters should be really fast paced, ending at 1 to 3 turns max, you either wipe out the enemy or you get wiped yourself, so the main focus of the gameplay would be on battle preparation and resource management like in final fantasy 6.
-Encounters on the map, dungeons could work like regular maps from the fire emblem series, where enemy armies are deployed on the map, and they could react to the player actions, and retreat or bring in reinforcements, etc.
-Permadeath? i thought about skipping this one, since for most people it just means resetting the game each time someone dies.
-Limited money and loot, like experience the player should also manage this very carefully.
This are just from the top of my head, what do you guys think, could a system like this be translated to a non tactical turn based battle system?
