- Joined
- Jul 19, 2014
- Messages
- 177
- Reaction score
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- First Language
- French
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The title of the thread is almost self-explanatory: in a world where the practice of magic is forbidden, the player is not allowed to use Heal skills so I was thinking of a First Aid skill instead. Question is: how to implement such a thing?
Obviously, this skill shouldn't be usable in battle, but Only from the Menu – this part is done.
In order to avoid the player uses this skill several times in a row and heal completely a wounded character at no cost, I'd like to make this skill usable only once after a battle – like a physician or a nurse would partially heal wounds to stop bleeding for example... In other words: this skill could be used only after a battle where at least one member of the party was wounded.
Thoughts?
(Otherwise, I already envisaged to provide some bandages and cataplasms to the party but these items cannot come infinitely either...)
Obviously, this skill shouldn't be usable in battle, but Only from the Menu – this part is done.
In order to avoid the player uses this skill several times in a row and heal completely a wounded character at no cost, I'd like to make this skill usable only once after a battle – like a physician or a nurse would partially heal wounds to stop bleeding for example... In other words: this skill could be used only after a battle where at least one member of the party was wounded.
Thoughts?
(Otherwise, I already envisaged to provide some bandages and cataplasms to the party but these items cannot come infinitely either...)

