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- Mar 30, 2013
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So here's my dilemma.
Through a common event, I want my NPC to say something when he's first talked to. Then every time after that he says something different. (But never the first thing after that).
For example, you would talk to the NPC and he'd say something like "Hi! Nice to meet you!" And then after that, he'd say different sentences, but never "Hi! Nice to meet you!" ever again.
I know how to do the second part (making an NPC saying something different with variables) but I'm stumped on how to put the whole process together.
I should mention that he also has a routine, and I made a common event for him to show up at a certain place at a certain time, so it may interfere with the first common event. I'm using Vlue's Advanced Game Time script to do this, but for now I need the first question answered, I just listed that I used the script in case it would interfere with the first question and if it does or if I need further questions asked, I'll ask through the script's thread.
Thanks in advance.
Through a common event, I want my NPC to say something when he's first talked to. Then every time after that he says something different. (But never the first thing after that).
For example, you would talk to the NPC and he'd say something like "Hi! Nice to meet you!" And then after that, he'd say different sentences, but never "Hi! Nice to meet you!" ever again.
I know how to do the second part (making an NPC saying something different with variables) but I'm stumped on how to put the whole process together.
I should mention that he also has a routine, and I made a common event for him to show up at a certain place at a certain time, so it may interfere with the first common event. I'm using Vlue's Advanced Game Time script to do this, but for now I need the first question answered, I just listed that I used the script in case it would interfere with the first question and if it does or if I need further questions asked, I'll ask through the script's thread.
Thanks in advance.
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