Well, the reason I'm asking is simple because: I have attempted to complete several games now, only to find I've bit off more then I can chew.
You can look at Purgatory and Dungeon Maniac: Reborn from me.
It seems like I like to try to do features, or even other stuff I CAN'T do on my own right now. I understand it takes a certain talent for someone to be able to do everything on their own.
My question is: What should a first game consist of? Should I only mess around with one feature? Should I do things that teach me skills (Scripting, graphics, etc etc). I end up wanting to quit not even in the middle. The dungeon crawler I'm working on now I want to quite on. However not because I can't do the things I want to do. I can actually do what I have planned, but the problem is that it would be an extreme amount of work. Especially as I plan on making a lot of dungeons/floors. (at least 50 dungeons). First I thought about releasing only a few of them then just releasing a couple more at a time. But I think in this case it could be a bit weird.
So... What should a first game be? I mean honestly, just the normal RTP, maybe some custom graphics, or from resources I've bought/free for Plus , members? Then just make a story and go with that?
What was your first game, and what did you learn from it?