- Joined
- Jan 7, 2015
- Messages
- 33
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- English
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So, the original battle mechanics are fairly simple, a basic a.atk * 4 - b.def *2. I quickly found that, at higher levels, low level enemies will deal no damage to you. I don't want that to happen, so I made another formula. So the first attack formula I made is a.atk * 4 / b.def + 10 with a low variance. This worked fairly well, but, makes defense and magic defense extremely over powered. One point will do nothing, while two will just about half the damage. So then I upped the attack multiplier to 16. Now the attack stat will be ridiculously high enough when making the attack to somewhat rival the defense. Say, 2 points of attack against 2 points of defense, that 2 becomes 32, it's then divided by 2 and becomes 16. Then ten is added to it to make it 26. Now, here's where it gets interesting, a high defense against attack. 2 and 20, the attack becomes 32, and is divided by 20, rounding up would be two, down would be 1, add 10 and its 11 or 12 even a 50% Variance should only make it as low as 5 right? Or am I misunderstanding how that works? Now, a high attack against a low defense, 20 and 2. 20 becomes 320, it's divided by 2 and becomes 160, 170 with the ten. It's working so far, defense is definitely the more powerful of the two though, but it seems pretty balanced so far. Can't wait to test it on high level enemies.


it against a test
