So I know it's possible, but it's somewhat daunting as a first-time game-maker: how do you make an attack hit harder if the enemy has a low agility? I have a lumberjack class in my game, and created a skill called "Tree Feller" and when I imagine the skill being used for its "true intent" I think of "the bigger they are, the harder they fall". I could make weights for every enemy that I've made, but I would rather do it for agility because I have that set up already. Any and all help is appreciated, and I would love to see how and why it's done, not just a "here, boom. you're welcome" kind of thing. Thanks a lot!

