Fishing Mechanic

Discussion in 'RPG Maker VX Ace' started by ThePirateShantae, Aug 10, 2016.

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  1. ThePirateShantae

    ThePirateShantae Warper Member

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    Hello, this is my first time posting here so this will be heavily flawed. I've come to ask for help with a fishing mechanic sort of reminiscent to the "Variables Guide" fishing but with a different system. So what I'm thinking is something where you cast the lure, it waits a specific amount of time and then you have to hit "z" to real it in, just like in the Variables one but I want it to have the specific times be for specific fish, but also have the "hit Z to real" function in. I cannot figure it out and I know It's a lot to ask but I'd just like to know if anyone could help. Thank you. 
     
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  2. araraf

    araraf 'Poop' /Araraf Companies/ Veteran

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    Can you please post a link to the guide? >.<
     
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  3. ThePirateShantae

    ThePirateShantae Warper Member

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    I'm sorry, I really should have. 
     
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  4. araraf

    araraf 'Poop' /Araraf Companies/ Veteran

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    Aaand... What you already have? Like I mean, do you have for example the lure part, or randomly generated fishes part?


    Edit: Well, I have to try it out, but should be enough to add a conditional branch on button being pressed in the fisihnig event from the tutorial. Saddly I gotta go so I wonn't be able to...
     
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  5. ThePirateShantae

    ThePirateShantae Warper Member

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    sorry again, I'm completely new to the whole forum board. No I do not have any example, I actually lost the drive it was on so I thought I'd ask here for help. I'm very sorry.
     
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