Fishing Mechanic?

CarterAjamie

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Hello all, I need some help with a tutorial for RPG Maker VX Ace.

So basically what I am trying to do is have fishing spots where you fish, and there are 5 different types of fish to catch, but each fish has a different chance of appearing. So like

Fish 1-50%

Fish 2-25%

Fish 3-15%

Fish 4-9%

Fish 5-1%

How would I do something like this?
 

TheoAllen

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First, you need to randomize a variable. Go to control variables, randomize the value up to 100, then put a nested conditional branch.
Then, check if the variable is greater than 50, if false, fish 1 appear, if true, check again if it's greater than 75, if false, fish 2 appear, if true, check again if it's greater than 90%, etc ....
 

CarterAjamie

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First, you need to randomize a variable. Go to control variables, randomize the value up to 100, then put a nested conditional branch.
Then, check if the variable is greater than 50, if false, fish 1 appear, if true, check again if it's greater than 75, if false, fish 2 appear, if true, check again if it's greater than 90%, etc ....
thanks very much!
 

CarterAjamie

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First, you need to randomize a variable. Go to control variables, randomize the value up to 100, then put a nested conditional branch.
Then, check if the variable is greater than 50, if false, fish 1 appear, if true, check again if it's greater than 75, if false, fish 2 appear, if true, check again if it's greater than 90%, etc ....
also, one question, how can i make it so after a set amount of fishings, your rod breaks and you have to get a new one to avoid fast farming of the really rare fish
 

TheoAllen

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also, one question, how can i make it so after a set amount of fishings, your rod breaks and you have to get a new one to avoid fast farming of the really rare fish
Use another variable to control the rod durability. A variable is increased everytime you do a fishing. And when it reached a certain amount, it you can't continue. Reset the variable once you get a new fishing rod
 

CarterAjamie

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Use another variable to control the rod durability. A variable is increased everytime you do a fishing. And when it reached a certain amount, it you can't continue. Reset the variable once you get a new fishing rod
still a bit confused, can you explain this more pls?
 

HexMozart88

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Basically, after each round of fishing, you select Control Variables: fishing variable + 1, then you select Conditional Branch: fishing variable == (insert max amount of times for fishing rod here), then just display text to say your rod broke and remove the item by going into Change Items: fishing rod - 1.
 

CarterAjamie

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Basically, after each round of fishing, you select Control Variables: fishing variable + 1, then you select Conditional Branch: fishing variable == (insert max amount of times for fishing rod here), then just display text to say your rod broke and remove the item by going into Change Items: fishing rod - 1.
thanks!
 

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