Fishing Mini Game

Sixth

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It does work with it fine if you change some things in the script and make your own images for it.


First, you need to re-size the images for the resolution you are using or make your own ones.


Second, you need to edit the following things:


- The player's X and Y position. This is fairly good even without editing, but sometimes it is still off, depends on the pictures you are using.


- The surface's Y position. This controls the height of the water where the fishes can go. Below that Y setting, the fishes can go, above it, they can't. Again, the value of this depends on the picture you are using.


- The floor's Y position. This controls where your bait can go. Above this value, the bait can move, below it the bait can not go. As always, picture dependent.


- The catching range in X position. By default the catching range got an X and Y value too. The Y value is controlled by the surface's Y value, while the X value is the player's X value - 25 pixels. Depending on the pictures you are using, this might need to be changed too.


I would post my mods on this script, because by default, some things mentioned above (if not all, I don't remember, I made these settings for myself quite a long time ago) can only be changed in the script itself, and not at the general settings part Galv provided, but I don't have his permission to do that.


But maybe I can make an addon for these settings, so that people can make their own pictures and put everything where they like to suit the pictures used.


Or maybe Galv can do it too, I see that he is still lurking around here. :D


Here is a sample picture using Galv's default images re-sized on a 800x600 resolution with a perfectly fine fishing scene (aside from the blurry images, re-sizing makes that to them):


fishing1.PNG


Ignore the big fishes, I just tested the image's behavior with them. :p
 

Kane Hart

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It does work with it fine if you change some things in the script and make your own images for it.

First, you need to re-size the images for the resolution you are using or make your own ones.

Second, you need to edit the following things:

- The player's X and Y position. This is fairly good even without editing, but sometimes it is still off, depends on the pictures you are using.

- The surface's Y position. This controls the height of the water where the fishes can go. Below that Y setting, the fishes can go, above it, they can't. Again, the value of this depends on the picture you are using.

- The floor's Y position. This controls where your bait can go. Above this value, the bait can move, below it the bait can not go. As always, picture dependent.

- The catching range in X position. By default the catching range got an X and Y value too. The Y value is controlled by the surface's Y value, while the X value is the player's X value - 25 pixels. Depending on the pictures you are using, this might need to be changed too.

I would post my mods on this script, because by default, some things mentioned above (if not all, I don't remember, I made these settings for myself quite a long time ago) can only be changed in the script itself, and not at the general settings part Galv provided, but I don't have his permission to do that.

But maybe I can make an addon for these settings, so that people can make their own pictures and put everything where they like to suit the pictures used.

Or maybe Galv can do it too, I see that he is still lurking around here. :D

Here is a sample picture using Galv's default images re-sized on a 800x600 resolution with a perfectly fine fishing scene (aside from the blurry images, re-sizing makes that to them):

fishing1.PNG

Ignore the big fishes, I just tested the image's behavior with them. :p
Thanks :)
 

strongbad42

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How can I make it so that you catch a chest and then open it from inventory? If I wanted to have multiple fishing holes, each with it's own chest with a specific item, would I need to make new items in the script and then add them to each individual fishing hole?
 
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Galv

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The script gives the option of receiving an item from the fish you catch or calling a common event when you catch a certain fish (aka chest).


You could make one chest "fish" that calls one common event and use that common event to control the item you get through eventing/switches/etc.
 

SamHain

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I come bearing fish.

THESE FISH I made.

THESE OTHER FISH I editted, formatted, and/or otherwise frankensprited from other people's work.  While they probably shouldn't go into a project you plan on publishing, they're fun to play around with.
 
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CodeHunterEx

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I followed the instructions with one change:  I changed the items from 17-26 to 77 to-86 and when I try to fish, the Rod and Bait selection screens are blank.  Is there a way to have the script know that the items have been moved to a different slot?  I am using RPG Maker VX Ace.
 

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