I am thinking of incorporating a fishing minigame into my game. I think it would provide a suitable distraction to the main action and fit in very well into the game world (which concerns two members of a viking age hunters-farmers-warriors class). Fishing minigames is also the go-to minigame type for roleplaying games so no new mechanics that are totally unfamiliar to the player have to be introduced. My two main questions right now are: 1 How exactly should the game work (reaction-based, should rods used and bait play a part, guide the line towards the fish you want to catch, stamina meter)? 2 How exactly should the game progress as the players experience increase (able to fish bigger fish with better rods, haul up treasures from the bottom of the lake)? 3 What exactly should the reward be (eat the fishes for health and/or stat ups, get a reward such as money for breaking previous records)? One thing I definately DO NOT want to do is any sort of stamina mechanic where you have to eat regularly to stay alive. Please also note that as far as the interface goes I can do both a sideview and stimulate a very simple 3d POV-shot. What I chiefly want to know from you guys if you know of any games that have fishing minigames that you particularly enjoyed, what the reward was for beating them and if they had any ”progression” within them. Many thanks in advance on your suggestions and thanks for reading.