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Sorry, I tried to delete the other thread but I couldn't.I don't think posting the same question in 2 different threads is going to help mate.
Short answer is you can't. RPG maker doesn't give you more working space
in order to not cover the HUD. I'd assume you could find a way around it with a plugin/script somehow, but I don't know any.
(On a side note, I don't see any reason why you would even want an enemy sprite to be behind your HUD. Care to elaborate?)
Nope, not sure about that. Was just an idea. I've never ran into this problem, so just spitballingAre you sure about that? I haven't tested it but doesn't it default to pushing the image out of screen on the top side instead?
Thank you so much!There's a plugin that can be used to push the y coordinates of the enemy down so they go past the UI if you had an enemy tall enough that they were cut off above. I've had good success using Lady Baskerville's 'ShiftEnemies' plugin from here: https://forums.rpgmakerweb.com/inde...lles-miscellaneous-javascript-snippets.80663/