- Joined
- Jun 7, 2015
- Messages
- 104
- Reaction score
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- Primarily Uses
SOLVED:
Hey, sorry~ I was unpatient here and posted in another forum >.>
On the bright side, someone was enought bored of existance, that I actually found someone to solve
my sissy problem
If you are interrested into the solution, look here:
http://www.rpgmakercentral.com/topic/38443-layer-window-menuactor-above-item-menu-to-fix-bug/
Edit: it seems, this bug happens because of my dirty editing of the main menu (explained above).
Would there be some way to change the Z position of the Window_MenuActor to be higher than the Item
Menu. My idea would be, that the selection of actors then gets just layered on top of the item menu, instead
of replacing it and creating a bunch of spare space.
Hey,
When I try using consumeable items in menu, I have this weird bug:
http://i.imgur.com/n1c9hDZ.png
I edited some of the menu myself,
I did edit, Window_MenuStatus and change "Get Window Height"
#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def window_height
Graphics.height - 296
end
I also did try to center my menu screen and edited the Object Initialization above:
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y + 128, window_width, window_height)
@pending_index = -1
refresh
end
Also, I am using 3 Scripts to modify my Item Scene:
Icon Item List by modern algebra
http://rmrk.net/index.php?topic=47932.0
Customizable Item Menu also by modern algebra
http://rmrk.net/index.php/topic,46516.0.html
and
Remove Item Category Snippet:
Hey, sorry~ I was unpatient here and posted in another forum >.>
On the bright side, someone was enought bored of existance, that I actually found someone to solve
my sissy problem
If you are interrested into the solution, look here:
http://www.rpgmakercentral.com/topic/38443-layer-window-menuactor-above-item-menu-to-fix-bug/
Edit: it seems, this bug happens because of my dirty editing of the main menu (explained above).
Would there be some way to change the Z position of the Window_MenuActor to be higher than the Item
Menu. My idea would be, that the selection of actors then gets just layered on top of the item menu, instead
of replacing it and creating a bunch of spare space.
Hey,
When I try using consumeable items in menu, I have this weird bug:
http://i.imgur.com/n1c9hDZ.png
I edited some of the menu myself,
I did edit, Window_MenuStatus and change "Get Window Height"
#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def window_height
Graphics.height - 296
end
I also did try to center my menu screen and edited the Object Initialization above:
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y + 128, window_width, window_height)
@pending_index = -1
refresh
end
Also, I am using 3 Scripts to modify my Item Scene:
Icon Item List by modern algebra
http://rmrk.net/index.php?topic=47932.0
Customizable Item Menu also by modern algebra
http://rmrk.net/index.php/topic,46516.0.html
and
Remove Item Category Snippet:
Code:
class Window_ItemList < Window_Selectable
def initialize(x, y, width, height)
super
@category = :none
@data = []
refresh
self.oy = 0
end
def include?(item)
return true if item
end
end
class Scene_Item < Scene_ItemBase
def start
super
create_help_window
create_item_window
end
def create_item_window
wy = @help_window.y + @help_window.height
wh = Graphics.height - wy
@item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
@item_window.viewport = @viewport
@item_window.help_window = @help_window
@item_window.set_handler(:ok, method(:on_item_ok))
@item_window.set_handler(:cancel, method(:on_item_cancel))
@item_window.select_last
@item_window.activate
end
def on_item_cancel
return_scene
end
end
Last edited by a moderator:
