RPG Maker Forums

SOLVED:
Hey, sorry~ I was unpatient here and posted in another forum >.>


On the bright side, someone was enought bored of existance, that I actually found someone to solve


my sissy problem :D


If you are interrested into the solution, look here:


http://www.rpgmakercentral.com/topic/38443-layer-window-menuactor-above-item-menu-to-fix-bug/


Edit: it seems, this bug happens because of my dirty editing of the main menu (explained above).


Would there be some way to change the Z position of the Window_MenuActor to be higher than the Item


Menu. My idea would be, that the selection of actors then gets just layered on top of the item menu, instead


of replacing it and creating a bunch of spare space.


Hey,


When I try using consumeable items in menu, I have this weird bug:


http://i.imgur.com/n1c9hDZ.png


I edited some of the menu myself,


I did edit, Window_MenuStatus and change "Get Window Height"


#--------------------------------------------------------------------------
# * Get Window Height
#--------------------------------------------------------------------------
def window_height
Graphics.height - 296
end


I also did try to center my menu screen and edited the Object Initialization above:


#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y + 128, window_width, window_height)
@pending_index = -1
refresh
end




Also, I am using 3 Scripts to modify my Item Scene:


Icon Item List by modern algebra


http://rmrk.net/index.php?topic=47932.0


Customizable Item Menu also by modern algebra


http://rmrk.net/index.php/topic,46516.0.html


and


Remove Item Category Snippet:

Code:
class Window_ItemList < Window_Selectable
  
  def initialize(x, y, width, height)
    super
    @category = :none
    @data = []
    refresh
    self.oy = 0
  end
  
  def include?(item)
    return true if item
  end
end

class Scene_Item < Scene_ItemBase
  def start
    super
    create_help_window
    create_item_window
  end
  
  def create_item_window
    wy = @help_window.y + @help_window.height
    wh = Graphics.height - wy
    @item_window = Window_ItemList.new(0, wy, Graphics.width, wh)
    @item_window.viewport = @viewport
    @item_window.help_window = @help_window
    @item_window.set_handler(:ok,     method(:on_item_ok))
    @item_window.set_handler(:cancel, method(:on_item_cancel))
    @item_window.select_last
    @item_window.activate
  end
  
  def on_item_cancel
    return_scene
  end
end

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