- Joined
- Dec 30, 2012
- Messages
- 196
- Reaction score
- 176
- First Language
- English
- Primarily Uses
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I need the script provided by MeowFace in this thread.
However, the formatting got messed up because of the code box. I'm still not very familiar with formatting scripts. i would appreciate it if someone format it for me. I would PM MeowFace myself but the user hasn't been active since 2016.
The script is also here:
However, the formatting got messed up because of the code box. I'm still not very familiar with formatting scripts. i would appreciate it if someone format it for me. I would PM MeowFace myself but the user hasn't been active since 2016.
The script is also here:
#==============================================================================# ■ Meow Face Weapon & States#------------------------------------------------------------------------------# Display Weapon & States#==============================================================================# How to Use:# Plug & Play, Put this script below Material and above Main#==============================================================================class Window_StateEquip < Window_Base def initialize super(Graphics.width - window_width, 0, window_width, window_height) self.z = 999 self.opacity = 0 draw_equip_icons end def window_width 200 end def window_height fitting_height(1) end def draw_equip_icons draw_icon($game_party.members[0].weapons[0].icon_index, window_width - 48, 0, true) if $game_party.members[0].weapons[0] != nil draw_actor_states($game_party.members[0], window_width - 80, 0, 120) end def draw_actor_states(actor, x, y, width = 120) icons = (actor.state_icons + actor.buff_icons)[0, width / 24] icons.each_with_index {|n, i| draw_icon(n, x - 24 * i, y) } end def update contents.clear draw_equip_icons endendclass Scene_Map < Scene_Base def create_state_equip @stateicon_window = Window_StateEquip.new end alias meow_windows create_all_windows def create_all_windows meow_windows create_state_equip endend

