Alice's hat trick

Abraca....what was that again...?
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I have been using SumRndmDde's BustIcon menu plugin, I did everything it said in the tutorial video but there is a problem about the bust image not loading in the menu. I double checked for spelling mistakes and tried this plugin in a new project, but still no luck.
BustIcons1.png
BustIcons4.png BustIcons2.png
The creator hasn't been active since July, but I managed to contact him and asked about the problem. Here's what he said:
Seems like the images aren't preloaded properly, or might be an incompatibility with 1.6 or something. I don't really know how to fix beyond perhaps loading the images ahead of time using script calls: ImageManager.loadPicture("defaulter.png")

I tried calling this in an event and open the menu but it's not working, hence i'm thinking if I should add this into the javascript?
I know a little about pascal and C, but I don't do java, therefore I have no idea how to fix it. I really love this custom menu, therefore I would really appreciate if anyone can help finding out the problem!:kaocry:

His site introducing the plugin:
http://sumrndm.site/ams-busts-icons/

I uploaded his plugin in this thread, but for those who doesn't bother downloading here's the entire code:
Code:
 * @plugindesc Alternative Menu Screen Bust and Icons. Shows busts for the Actor and Icons for the commands! WOWOWOWOWOW!!!
 * @author SumRndmDde
 *
 * @param Item Icon
 * @desc The icon index of the icon used for the "Item" choice.
 * Right-click and press "IconSet Viewer".
 * @default 176
 *
 * @param Skill Icon
 * @desc The icon index of the icon used for the "Skill" choice.
 * Right-click and press "IconSet Viewer".
 * @default 64
 *
 * @param Equip Icon
 * @desc The icon index of the icon used for the "Equip" choice.
 * Right-click and press "IconSet Viewer".
 * @default 96
 *
 * @param Status Icon
 * @desc The icon index of the icon used for the "Status" choice.
 * Right-click and press "IconSet Viewer".
 * @default 87
 *
 * @param Formation Icon
 * @desc The icon index of the icon used for the "Formation" choice.
 * Right-click and press "IconSet Viewer".
 * @default 82
 *
 * @param Options Icon
 * @desc The icon index of the icon used for the "Options" choice.
 * Right-click and press "IconSet Viewer".
 * @default 83
 *
 * @param Save Icon
 * @desc The icon index of the icon used for the "Save" choice.
 * Right-click and press "IconSet Viewer".
 * @default 225
 *
 * @param Game End Icon
 * @desc The icon index of the icon used for the "Game End" choice.
 * Right-click and press "IconSet Viewer".
 * @default 245
 *
 * @param == Bust Position ==
 * @default
 *
 * @param Bust X Pos
 * @desc By default, the busts are positioned at (0, 0). Using this Parameter, all the busts' default X positions can be set.
 * @default 0
 *
 * @param Bust Y Pos
 * @desc By default, the busts are positioned at (0, 0). Using this Parameter, all the busts' default X positions can be set.
 * @default 0
 *
 * @param == Bust Window ==
 * @default
 *
 * @param Status Background
 * @desc The RGBA color for the background of the information for each Actor.
 * @default rgba(0, 0, 0, 0.6)
 *
 * @param Show TP?
 * @desc Set this to 'true', and TP bars will be shown in the menu.
 * @default false
 *
 * @param == Icon Window ==
 * @default
 *
 * @param Icon Window X
 * @desc The X position of the command (icons) window.
 * Can be Number or JavaScript evaluation.
 * @default (Graphics.boxWidth / 2) - (this._commandWindow.width / 2)
 *
 * @param Icon Window Y
 * @desc The Y position of the command (icons) window.
 * Can be Number or JavaScript evaluation.
 * @default this._commandLabel.y + this._commandLabel.height
 *
 * @param Standard Padding
 * @desc The amount of space around the border of the window.
 * Default is 12.
 * @default 12
 *
 * @param Icon Padding
 * @desc The amount of space around the icon, but still highlighed.
 * Default is 12.
 * @default 12
 *
 * @param Icon X Position
 * @desc The X position of each icon in the "button".
 * Default is 0.
 * @default 0
 *
 * @param Icon Y Position
 * @desc The Y position of each icon in the "button".
 * Default is 6.
 * @default 6
 *
 * @param == Label Window ==
 * @default
 *
 * @param Label Window X
 * @desc The X position of the label window.
 * Can be Number or JavaScript evaluation.
 * @default (Graphics.boxWidth / 2) - (this._commandLabel.width / 2)
 *
 * @param Label Window Y
 * @desc The Y position of the label window.
 * Can be Number or JavaScript evaluation.
 * @default 0
 *
 * @param Label Alignment
 * @desc The alignment of the label text.
 * Choices are: Left, Right, or Center
 * @default Center
 *
 * @param == Gold Window ==
 * @default
 *
 * @param Gold Window X
 * @desc This is the x position of the HP Window.
 * Can be a Number or JavaScript eval.
 * @default 0
 *
 * @param Gold Window Y
 * @desc This is the x position of the HP Window.
 * Can be a Number or JavaScript eval.
 * @default Graphics.boxHeight - this._goldWindow.height
 *
 * @param == Custom Commands ==
 * @default
 *
 * @param Command Symbol 1
 * @desc The symbol of the command that will have Command Icon 1.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 1
 * @desc The icon of the command that will have Command Icon 1.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 2
 * @desc The symbol of the command that will have Command Icon 2.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 2
 * @desc The icon of the command that will have Command Icon 2.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 3
 * @desc The symbol of the command that will have Command Icon 3.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 3
 * @desc The icon of the command that will have Command Icon 3.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 4
 * @desc The symbol of the command that will have Command Icon 4.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 4
 * @desc The icon of the command that will have Command Icon 4.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 5
 * @desc The symbol of the command that will have Command Icon 5.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 5
 * @desc The icon of the command that will have Command Icon 5.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 6
 * @desc The symbol of the command that will have Command Icon 6.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 6
 * @desc The icon of the command that will have Command Icon 6.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 7
 * @desc The symbol of the command that will have Command Icon 7.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 7
 * @desc The icon of the command that will have Command Icon 7.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 8
 * @desc The symbol of the command that will have Command Icon 8.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 8
 * @desc The icon of the command that will have Command Icon 8.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 9
 * @desc The symbol of the command that will have Command Icon 9.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 9
 * @desc The icon of the command that will have Command Icon 9.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 10
 * @desc The symbol of the command that will have Command Icon 10.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 10
 * @desc The icon of the command that will have Command Icon 10.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 11
 * @desc The symbol of the command that will have Command Icon 11.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 11
 * @desc The icon of the command that will have Command Icon 11.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 12
 * @desc The symbol of the command that will have Command Icon 12.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 12
 * @desc The icon of the command that will have Command Icon 12.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 13
 * @desc The symbol of the command that will have Command Icon 13.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 13
 * @desc The icon of the command that will have Command Icon 13.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 14
 * @desc The symbol of the command that will have Command Icon 14.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 14
 * @desc The icon of the command that will have Command Icon 14.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 15
 * @desc The symbol of the command that will have Command Icon 15.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 15
 * @desc The icon of the command that will have Command Icon 15.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 16
 * @desc The symbol of the command that will have Command Icon 16.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 16
 * @desc The icon of the command that will have Command Icon 16.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 17
 * @desc The symbol of the command that will have Command Icon 17.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 17
 * @desc The icon of the command that will have Command Icon 17.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 18
 * @desc The symbol of the command that will have Command Icon 18.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 18
 * @desc The icon of the command that will have Command Icon 18.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 19
 * @desc The symbol of the command that will have Command Icon 19.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 19
 * @desc The icon of the command that will have Command Icon 19.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Symbol 20
 * @desc The symbol of the command that will have Command Icon 20.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @param Command Icon 20
 * @desc The icon of the command that will have Command Icon 20.
 * The order it's listed in the Parameters is irrelevant.
 * @default
 *
 * @help
 *
 *
 * Alternative Menu Screen: Bust + Icons
 * Version 1.01
 * SumRndmDde
 *
 *
 * This is a combination of the Bust and Icon menus.
 *
 * The command window now uses Icons and the Actor Window uses Busts.
 *
 * Use the Parameters to manipualte the positions and other aspects
 * of the Windows.
 *
 *
 * ==========================================================================
 *  How to Set Up Bust Images
 * ==========================================================================
 *
 * In order to set the Bust Image for each Actor,
 * use the following Notetags in the Notebox of the Actor:
 *
 *  <Menu Bust: filename>
 *
 * Input the filename of the image file you wish to use
 * for this Actor's Bust Image.
 *
 * The image MUST be stored in:
 * img/SumRndmDde/menu
 *
 *
 * ==========================================================================
 *  How to Set Custom Offsets for Bust Images
 * ==========================================================================
 *
 * The following are optional notetags.
 * Use the following to set the X and Y of the Bust (inside Actor Note):
 *
 *  <Menu Bust X: number>
 *  <Menu Bust Y: number>
 *
 * By default, the bust image is set to the coordinates in the Parameters,
 * but these Notetags can set the specific bust image of the Actor to a
 * different position if it looks a little off center.
 *
 *
 * ==========================================================================
 * How to Set Icons
 * ==========================================================================
 *
 * You can manipulate the Icons used by using the Parameters at the top
 * of the list.
 *
 * You should definitely use "Iconset Viewer" to find the Icon you wish
 * to use.
 *
 *
 * ==========================================================================
 *  Setting up Icons for Custom Commands
 * ==========================================================================
 *
 * At the very bottom of the Parameter list, there are places available
 * for inputting Icons for custom commands.
 *
 * You need to first provide the "symbol" of the command.
 * (A symbol is usually a word. For example, the symbol for the Debug
 * Command added by Yanfly's Main Menu Manager is "debug" (without quotes))
 *
 * Then, after you have done so, you can place the Icon Index in the
 * proceeding Parameter.
 *
 * If you're using Yanfly's Main Menu Manager, you can find a command's
 * symbol in the Parameter section it's help in.
 *
 *
 * On the other hand, if you have a Plugin that adds a command without
 * telling you the symbol for it, leave a comment on the YouTube video
 * or Forum post linking me to the Plugin; I'll help ya. ~
 *
 *
 * ==========================================================================
 *  End of Help File
 * ==========================================================================
 *
 * Welcome to the bottom of the Help file.
 *
 *
 * Thanks for reading!
 * If you have questions, or if you enjoyed this Plugin, please check
 * out my YouTube channel!
 *
 * https://www.youtube.com/c/SumRndmDde
 *
 *
 * Until next time,
 *   ~ SumRndmDde
 */
Code:
var Imported = Imported || {};

(function() {

    var icons = {};
    icons['item'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Item Icon']);
    icons['skill'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Skill Icon']);
    icons['equip'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Equip Icon']);
    icons['status'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Status Icon']);
    icons['formation'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Formation Icon']);
    icons['options'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Options Icon']);
    icons['save'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Save Icon']);
    icons['gameEnd'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Game End Icon']);

    for(var i = 1; i <= 20; i++) {
        var sym = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Command Symbol ' + i]);
        if(sym.trim().length > 0) {
            icons[sym] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Command Icon ' + i]);
        }
    }

    var bustX = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Bust X Pos']);
    var bustY = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Bust Y Pos']);
    var sBack = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Status Background']);
    var tp = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Show TP?']).trim().toLowerCase() === 'true';
    var col = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Max Columns']);
    var row = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Visible Rows']);
    var _x = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Window X']);
    var _y = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Window Y']);
    var _stand = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Standard Padding']);
    var _icon = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Padding']);
    var _iconX = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon X Position']);
    var _iconY = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Y Position']);
    var _labelX = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Label Window X']);
    var _labelY = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Label Window Y']);
    var _labelAlign = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Label Alignment']).toLowerCase();
    var goldX = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Gold Window X']);
    var goldY = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Gold Window Y']);

    var notetagsLoaded = false;
    var _DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded;
    DataManager.isDatabaseLoaded = function() {
        if(!_DataManager_isDatabaseLoaded.call(this)) return false;
        if(!notetagsLoaded) {
            for(var i = 1; i < $dataActors.length; i++) {
                if($dataActors[i].note.match(/<Menu\s*Bust\s*:\s*(.*)\s*>/im)) {
                    $dataActors[i].ams_bs_bust = RegExp.$1;
                }
                if($dataActors[i].note.match(/<Menu\s*Bust\s*X\s*:\s*(.*)\s*>/im)) {
                    $dataActors[i].ams_bs_x = parseInt(RegExp.$1);
                }
                if($dataActors[i].note.match(/<Menu\s*Bust\s*Y\s*:\s*(.*)\s*>/im)) {
                    $dataActors[i].ams_bs_y = parseInt(RegExp.$1);
                }
            }
            notetagsLoaded = true;
        }
        return true;
    };
    if(!ImageManager.loadSumRndmDdeMB) {
        ImageManager.loadSumRndmDdeMB = function(filename, hue) {
            return this.loadBitmap('img/SumRndmDde/menu/', filename, hue, true);
        };
    }
    var _Scene_Menu_create = Scene_Menu.prototype.create;
    Scene_Menu.prototype.create = function() {
        _Scene_Menu_create.call(this);
        this._windowLayer.removeChild(this._goldWindow);
        this.addWindow(this._goldWindow);
        this._windowLayer.removeChild(this._commandWindow);
        this.addWindow(this._commandWindow);
        this._commandLabel = new Window_CommandLabel(0, 0, this._commandWindow);
        this.addWindow(this._commandLabel);
        this._statusWindow.x = 0;
        this._statusWindow.y = 0;
        this._commandLabel.x = eval(_labelX);
        this._commandLabel.y = eval(_labelY);
        this._commandWindow.x = eval(_x);
        this._commandWindow.y = eval(_y);
        this._goldWindow.x = eval(goldX);
        this._goldWindow.y = eval(goldY);
    };
    Scene_Menu.prototype.createStatusWindow = function() {
        this._statusWindow = new Window_MenuStatus(0, 0);
        this.addWindow(this._statusWindow);
    };
    Window_MenuCommand.prototype.windowWidth = function() {
        return ((this.maxItems() * (this.itemWidth() + (this.textPadding() * 2))) +
            (this.standardPadding() * 2)) - (this.textPadding() * 2);
    };
    Window_MenuCommand.prototype.windowHeight = function() {
        return this.itemHeight() + (this.standardPadding() * 2);
    };
    Window_MenuCommand.prototype.standardPadding = function() {
        return _stand;
    };
    Window_MenuCommand.prototype.iconPadding = function() {
        return _icon;
    };
    Window_MenuCommand.prototype.maxCols = function() {
        return this.maxItems();
    };
    Window_MenuCommand.prototype.numVisibleRows = function() {
        return 1;
    };
    Window_MenuCommand.prototype.itemWidth = function() {
        return Window_Base._iconWidth + this.iconPadding();
    };
    Window_MenuCommand.prototype.itemHeight = function() {
        return Window_Base._iconHeight + this.iconPadding();
    };
    Window_MenuCommand.prototype.drawItem = function(index) {
        var rect = this.itemRectForText(index);
        var align = this.itemTextAlign();
        var symbol = this.commandSymbol(index);
        var enabled = this.isCommandEnabled(index);
        this.resetTextColor();
        var bitmap = ImageManager.loadSystem('IconSet');
        var pw = Window_Base._iconWidth;
        var ph = Window_Base._iconHeight;
        var sx = icons[symbol] % 16 * pw;
        var sy = Math.floor(icons[symbol] / 16) * ph;
        if(!enabled) this.contents.paintOpacity = 100;
        this.contents.blt(bitmap, sx, sy, pw, ph, rect.x + _iconX, rect.y + _iconY);
        if(!enabled) this.contents.paintOpacity = 255;
    };
    var _Window_MenuStatus_loadImages = Window_MenuStatus.prototype.loadImages;
    Window_MenuStatus.prototype.loadImages = function() {
        _Window_MenuStatus_loadImages.call(this);
        $gameParty.members().forEach(function(actor) {
            if(actor.actor().ams_bs_bust) {
                ImageManager.loadSumRndmDdeMB(actor.actor().ams_bs_bust);
            }
        }, this);
    };
    Window_MenuStatus.prototype.windowWidth = function() {
        return Graphics.boxWidth;
    };
    Window_MenuStatus.prototype.windowHeight = function() {
        return Graphics.boxHeight;
    };
    Window_MenuStatus.prototype.numVisibleRows = function() {
        return 1;
    };
    Window_MenuStatus.prototype.maxCols = function() {
        return 4;
    };
    Window_MenuStatus.prototype.drawItem = function(index) {
        this.drawItemBackground(index);
        this.drawItemImage(index);
        this.drawItemStatus(index);
    };
    Window_MenuStatus.prototype.drawItemImage = function(index) {
        var actor = $gameParty.members()[index];
        var rect = this.itemRect(index);
        this.changePaintOpacity(actor.isBattleMember());
        var x = actor.actor().ams_bs_x || bustX;
        var y = actor.actor().ams_bs_y || bustY;
        this.drawBust(actor, rect, x, y);
        this.changePaintOpacity(true);
    };
    Window_MenuStatus.prototype.drawItemStatus = function(index) {
        var actor = $gameParty.members()[index];
        var rect = this.itemRect(index);
        var lineHeight = this.lineHeight();
        var x = rect.x + 12;
        var y = rect.y + rect.height / 2;
        if(tp) y -= lineHeight;
        var boxHeight = (tp) ? lineHeight * 7 : lineHeight * 6;
        this.contents.fillRect(rect.x, y, this.itemWidth(), boxHeight, sBack);
        this.drawActorName(actor, x, y);
        this.drawActorLevel(actor, x, y + lineHeight * 1);
        this.drawActorIcons(actor, x, y + lineHeight * 2);
        this.drawActorClass(actor, x, y + lineHeight * 3);
        this.drawActorHp(actor, x, y + lineHeight * 4, this.itemWidth() - 24);
        this.drawActorMp(actor, x, y + lineHeight * 5, this.itemWidth() - 24);
        if(tp) {
            this.drawActorTp(actor, x, y + lineHeight * 6, this.itemWidth() - 24);
        }
    };
    Window_MenuStatus.prototype.drawBust = function(actor, rect, xOff, yOff) {
        var bitmap = ImageManager.loadSumRndmDdeMB(actor.actor().ams_bs_bust);
        var sx = bitmap.width / 2 - this.itemWidth() / 2;
        this.contents.blt(bitmap, sx, 0, this.itemWidth(), bitmap.height, rect.x + xOff, (rect.height - bitmap.height) + yOff);
    };
    var _Window_MenuStatus_deselect = Window_MenuStatus.prototype.deselect;
    Window_MenuStatus.prototype.deselect = function() {
        _Window_MenuStatus_deselect.call(this);
        this._index = 0;
    };
    function Window_CommandLabel() {
        this.initialize.apply(this, arguments);
    }
    Window_CommandLabel.prototype = Object.create(Window_Base.prototype);
    Window_CommandLabel.prototype.constructor = Window_CommandLabel;
    Window_CommandLabel.prototype.initialize = function(x, y, win) {
        var width = this.windowWidth();
        var height = this.windowHeight();
        Window_Base.prototype.initialize.call(this, x, y, width, height);
        this._commandWindow = win;
        this._value = "";
        this.refresh();
    };
    Window_CommandLabel.prototype.windowWidth = function() {
        return 240;
    };
    Window_CommandLabel.prototype.windowHeight = function() {
        return this.fittingHeight(1);
    };
    Window_CommandLabel.prototype.refresh = function() {
        if(this._value != this._commandWindow.currentData().symbol) {
            this._value = this._commandWindow.currentData().symbol;
            var width = this.contents.width - this.textPadding() * 2;
            this.contents.clear();
            this.drawText(this._commandWindow.currentData().name, this.textPadding(), 0, width, _labelAlign);
        }
    };
    var _Window_CommandLabel_update = Window_CommandLabel.prototype.update;
    Window_CommandLabel.prototype.update = function() {
        if(this._commandWindow) this.refresh();
        _Window_CommandLabel_update.call(this);
    };
    Window_CommandLabel.prototype.open = function() {
        this.refresh();
        Window_Base.prototype.open.call(this);
    };
    if(Imported.YEP_MainMenuManager) {
        Scene_Menu.prototype.resizeGoldWindow = function() {};
    }
})();
 

Attachments

  • SRD_AltMenuScreen_BustIcons.js
    24 KB · Views: 2

Aloe Guvner

Walrus
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Joined
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Primarily Uses
RMMV
Just so you know, it's Javascript not Java :)

1. Do the images load the second time you access the menu?

2. Does this problem occur on a blank project with no other plugins?
 

Alice's hat trick

Abraca....what was that again...?
Veteran
Joined
Jul 10, 2017
Messages
63
Reaction score
29
First Language
Cantonese
Primarily Uses
RMMV
1. Do the images load the second time you access the menu?

2. Does this problem occur on a blank project with no other plugins?

No it doesn't and yes I did.
 

Aloe Guvner

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It works for me (MV v1.6.1) so the issue is very likely not due to the version.
BustIconMenu.png

If the images don't load the second time the menu opens, it's not a matter of caching/pre-loading the image (as SRD suggests) but rather indication of another issue.

1. I notice that your full file path includes spaces. Spaces aren't allowed in image URIs (spaces are converted to %20) but this can sometimes cause issues in the loading of images (it's usually advisable to replace spaces with underscores).

2. Are there any error messages on the console? (press F8 during playtest to open)
 

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I think I found out the problem, it's about the size of the image I used. After knowing that it worked for you, I used the bust in the RPG Maker package (500x450) and it showed up normally. I think my image must be to small or something.
Anything thankyou very much for helping me, if it weren't for you I might've given up using this amazing plugin:kaocry:
 

Aloe Guvner

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Oh interesting. So maybe it got hidden somewhere? It's weird because your image is 174x408, that seems like a good size.

In any case, glad it's working now!
 

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