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- Aug 2, 2017
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So I created a fixed damage skill that works like using 1000 Needles from Final Fantasy where regardless of defence, the skill will do 1000 damage to the target. I managed to get it work using the Common Event for most part but I bumped into one problem, the skill target 'dead' actors and therefore completely skipping the turn and I was wondering how would I be able to make a check that re-rolls if it lands on a 'dead' un-targetable actor.
Heres what I made so far:
Skill: 1000 Needles
Status Change: Knockout [-] (I do this so that it doesn't appear as 'Miss' in battle]
Scope: The User
Common Event: 1000 Needles
Heres what I made so far:
Skill: 1000 Needles
Status Change: Knockout [-] (I do this so that it doesn't appear as 'Miss' in battle]
Scope: The User
Common Event: 1000 Needles
Code:
Common Event: 1000 Needles
@>Control Variable: [0005: 1000 Needles] = Random No.(1...4)
@>Conditional Branch: Variable [0005: 1000 Needles] == 1
@>Comment:#Actor1
@>Show Battle Animation: Actor No.1,[1000 Needles]
@>Deal Damage: Actor No.1, 1000
@>
: Branch End
@>Conditional Branch: Variable [0005: 1000 Needles] == 2
@>Comment:#Actor2
@>Show Battle Animation: Actor No.2,[1000 Needles]
@>Deal Damage: Actor No.2, 1000
@>
: Branch End
@>Conditional Branch: Variable [0005: 1000 Needles] == 3
@>Comment:#Actor3
@>Show Battle Animation: Actor No.3,[1000 Needles]
@>Deal Damage: Actor No.3, 1000
@>
: Branch End
@>Conditional Branch: Variable [0005: 1000 Needles] == 4
@>Comment:#Actor4
@>Show Battle Animation: Actor No.4,[1000 Needles]
@>Deal Damage: Actor No.4, 1000
@>
: Branch End

