- Joined
- Nov 17, 2014
- Messages
- 46
- Reaction score
- 12
- First Language
- English
- Primarily Uses
Did some searching and didn't find anything about this.
I'm considering going a fairly realistic route with my game, like making it easy to die if your strategy sucks, and fixing both MP and HP to 100 and using damage percentages instead of fixed rates. Another thing I'm thinking of is doing what the .hack games did, making it so that each level only costs 1000 xp but then nerfing lower-leveled enemies (they grant 1-5 exp instead of 100+) so you're forced to go to harder zones to make combat worthwhile.
Alternatively, going the FF8 route where monsters all level up as you do.
How might I go about doing either of the experience methods? And is there an available script for either?
I'm considering going a fairly realistic route with my game, like making it easy to die if your strategy sucks, and fixing both MP and HP to 100 and using damage percentages instead of fixed rates. Another thing I'm thinking of is doing what the .hack games did, making it so that each level only costs 1000 xp but then nerfing lower-leveled enemies (they grant 1-5 exp instead of 100+) so you're forced to go to harder zones to make combat worthwhile.
Alternatively, going the FF8 route where monsters all level up as you do.
How might I go about doing either of the experience methods? And is there an available script for either?
