Eleyox

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Hello everyone !

Hoping this is the right section to ask this.

I'm trying to use YEP Map Quest Windows alongside FOSSIL, however my quest list does not seem to be shown
Err1.png

On the console's side it seems right
Err2.png

I am using default's Game Font, the same as with my YEP Quest Journal, so it shouldn't be a font error ?
I'm using the default's options. Tried changing font size & windows size, nothing.

Thanks for the help, I seriously have no clues.

I'll put some more infos to try helping :

- New game doesn't seems to fix (Not save-linked)
- No error show up in log
- As tried with console log, the plugin successfully call drawQuestDataObjectives & drawQuestTextEx
- Console logging the text meant to be drawned seems to work

EDIT : Fixed, in case of (should be rare, but...) some people have the same problem : The plugin that was incompatible was... PKD Simple Fishing. Yeah. Don't ask me why. I have DMed him about this issue !

EDIT 2 : Temp fix :
JavaScript:
Window_MapActiveQuest.prototype.drawQuestDataName = function() {
  var text = "<center>" + this.activeQuest().name + "</center>";
  this.drawTextEx(text, 0, 0);
};

This is what I used to remplace the "drawQuestDataName" function. (The <center> is a Visustella Message Core's functionality. This is the best workaround for centering. You can try (windows width + message size) / 2 if you don't use it)

In case you also have this problem of the objectives not showing (not linked to PKD Simple Fishing) here is my fix :

JavaScript:
Window_MapActiveQuest.prototype.drawQuestTextEx = function(text, x, y) {
  if (text) {
    var textState = { index: 0, x: x, y: y, left: x };
    textState.text = this.convertEscapeCharacters(text);
    textState.height = this.calcTextHeight(textState, false);
    this.resetFontSettings();
    while (textState.index < textState.text.length) {
      this.processCharacter(textState);
    }
    this._allTextHeight = textState.y - y + this.lineHeight();
    this.drawTextEx(text, 0, this.lineHeight());
    return textState.x - x;
  } else {
    return 0;
  }
};

Replace drawQuestTextEx with this. Note that this is my temp fix, likely to have some bugs.
 
Last edited:

ShadowDragon

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RMMV
still I want to ask, was PDK below or above quest journal and did you try to
swap it above or below it?

as it could make a different if you didn't test it out yet.
 

Eleyox

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Tried with both, no results sadly

EDIT : Did a quick fix, this is likely not a good solution but will do for now. Check edited version
 
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