- Joined
- Apr 20, 2019
- Messages
- 210
- Reaction score
- 18
- First Language
- Spanish
- Primarily Uses
- RMMV
So for some reason when you use jump (like the enemy is jumping on you) RPG Maker first transfers events collider and only then the sprite itself which is a problem when you're trying to make evented battle sytems.
Second, I wanted the event to shoot projectile after its landing, but the "wait" in move route command doesn't work with jumping, and considering the enemy's moving randomly I can't fix it with a simple wait coomand.
Is there any way to set jumping speed by frames?
Second, I wanted the event to shoot projectile after its landing, but the "wait" in move route command doesn't work with jumping, and considering the enemy's moving randomly I can't fix it with a simple wait coomand.
Is there any way to set jumping speed by frames?