Fixing default RPG Maker jump | jumping speed by frames

KotoYama

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So for some reason when you use jump (like the enemy is jumping on you) RPG Maker first transfers events collider and only then the sprite itself which is a problem when you're trying to make evented battle sytems.
Second, I wanted the event to shoot projectile after its landing, but the "wait" in move route command doesn't work with jumping, and considering the enemy's moving randomly I can't fix it with a simple wait coomand.

Is there any way to set jumping speed by frames?
 

KotoYama

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It changes... something... but it doesn't seem to be fixing the issue.
But thank you. Perhaps it'll work for someone else. It's just that I have tons of plugins on top of that (QMovement etc)
 

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