Broliant112

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I'm unsure if such a thing exists, but just to throw out an idea you could use something like Yanfly's plugin that lets you get input from the player pressing on a key (I'm unsure if it is for RMMZ and I don't exactly recall the name) But you could frankenstein something together like that.
 

DestroyDX

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I would suggest using a lighting plugin. These r plugins that allow you to use images as lights in your game, some even project shadow but all can be use as flashlights. My personal best is Khaus but for you I recommend using ocrams because his allows for events to run when a light touches which you can use for jumpscares here's the link

 

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WhitePaper.jpg

From China, with...white paper. :kaojoy:
This is a really good video
Testing Parry/Counter system straight from Action Sequence instead of utilizing the default counter.
Quite happy with the result so far.
Bex
This just blew my mind.
RMMZ can choose Tilesize.
No complicated Plugin needed, it is a simple inbuild Option.
This means you could literally use all your rm2k3 or vx-ace Tilesets and Characktersets in RMMZ.
This also makes me curious about experimenting with smaler Tiles and higher Screen Resolutions for non RPG Games.
mztilesize1414564.png
Did you know about this?

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