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- Mar 7, 2018
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We all know how most RPG battles work. If for whatever reason you want to escape, you have a chance to get away. And you may or may not be able to due to various factors in effect. Which made me thinking: How would others (i.e.: YOU!) handle fleeing/retreating from battles? Would you take a character's Speed/Luck into consideration? Would you inflict a loss of money or items or other penalty upon retreating? Or would you remove the mechanic altogether, making all battles ones to the finish?! Or would you allow your players to ALWAYS be able to flee, even from Bosses and such?
This is probably a waste of time making this thread, but I wondered how others thought about it!
This is probably a waste of time making this thread, but I wondered how others thought about it!