FleshToDust First Look Videos

Biestmann

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Thanks for first looking my game! I am glad that you enjoyed your time overall, and I enjoyed your commentary as well. I've made some notes based on it for improvements in the updates to come. If you don't mind, I'd like to know your system's specs, as none of my players have reported this level of lag before. The black border issue is strange too. Either way, sorry for those technical difficulties!

I'd like to say that I thought it a bit of a shame that you skipped out on the tutorial, as it would have explained some of the questions you had during combat. However, I understand that someone playing this many RPGs would expect largely familiar mechanics by now. As for healing, there are in fact two characters capable of just that. There are eight playable characters in total, which you could have placed in your party with the "important monitor" you unfortunately forgot about. Which is fine as well! Gives me reason to point the player to it more sternly.

Thanks again, it's great for the community what you're doing!
 

FleshToDust

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@Biestmann Oh the monitor lets you get additional party members. That's good to know. I've got an mx150 gpu and Intel Core i5-8250U. I'm looking at upgrading pretty soon to a 1660ti and 6 core chip. There wasn't any lag during gameplay but in post OBS seemed to be dropping frames.

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Pacing needs work but cool Fallout fee.

 
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FleshToDust

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Acai Corner. Endless maze with instadeath. I don't think it's a good game.
The art is nice though. Reminds me of Undertale.

 

FleshToDust

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Game needs balancing and a healing crystal but I like the many paths you can unlock.

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Fun characters, bland combat.
 
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FleshToDust

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Christian Themed Game. Don't see those every day.

 
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FleshToDust

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Deserted Island Building Simulator.

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Custom art adds so much immersion. It really has you caring about the world.
If this were harold and forests, no way!
 
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FleshToDust

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Incredible! One of the best RPG's I've played! Top of it's class. Great game. Not just RPG Maker game but game in general. It actually gets out of the RPG Maker box and into general indie games and that's not easy.

 

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Escape From Driftwood Island.
 

FleshToDust

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Really enjoy the mapping and many paths you can take. Good exploration. Maps remind me of Dark Souls.

 
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Journey to the Tower of Babel.
 

FleshToDust

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Immortal Sins. Simplistic maps. Needs elevation and other work done to improve them.
 

FleshToDust

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Shadow Fate: Stealth Assassin RPG
 

FleshToDust

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This Weeks Video:
 

FleshToDust

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@Burgerland Sure thing. I've reduced my schedule to 1 rpg maker video a week to work on my game and avoid burnout but I can get your game done in probably 2 weeks(I have another RM request to do first).
Hopefully I can provide helpful feedback.
 

Burgerland

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@Burgerland Sure thing. I've reduced my schedule to 1 rpg maker video a week to work on my game and avoid burnout but I can get your game done in probably 2 weeks(I have another RM request to do first).
Hopefully I can provide helpful feedback.
Thank you! If you wanna do the video of my game after your game is done, I can wait :)
 

FleshToDust

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Fyrebrand: very unbalanced, impossibly so. First enemy killed me with nothing I could do.
 

FleshToDust

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Hey folks! This weeks game: Horseventures.
 

Kupotepo

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@FleshToDust, where do you get the game from and how do you vet of the games you played? It is kind of serious question, but it is turn to be silly questions later. Do you look in the complete game section or game developing section yet? There are a lot of impressive games there.
You might answered the questions already, but I didn't see.
 
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So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o
I am starting to enjoy writing. I never thought I would enjoy it since my dyslexia was holding me back so much.
Thanks to the community here :)
For those interested chapter 2 and 3 are available to read here:

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