Description of the Feature:
I do not expect the current RPG Maker MV to have this. But if a new RM is ever in the works or if anyone wants a reason for an "RPG Maker Pro" please allow me to humor you the possibilities. This is a feature I always wanted RPG Maker to have.
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
I do not expect the current RPG Maker MV to have this. But if a new RM is ever in the works or if anyone wants a reason for an "RPG Maker Pro" please allow me to humor you the possibilities. This is a feature I always wanted RPG Maker to have.
- Unlimited Tileset Tabs and Layers. If there has to be a limit, then 25.
- Rotate Tiles (by 90 degrees)
- Flip Tiles to save tile space
- Subdivision Mapping
- Any Tile size and grid.
- Animated Map Previews
- The ability to set properties to individual tiles or certain groups of tiles. For example, if I want to make spike puzzles, instead of making them by event, why can't I just program the property to the spike tiles themselves or attach a "Base" event to it?
- A strong API documentation to manipulate tiles.
- Easy Map Resizing.
- Flexible Autotiling System (Instead of just VX/VXA Format, how about RMXP as well or the common autotile format seen in indie games?)
- Quarter/Half Tile Movement toggable. So you might be at 32x32 tiles, but you can walk at 16x16 or something.
- Collision mapping should have its own layer where you "paint" with a block tile which tiles are not walkable. It will help a lot than just guesstimating if your maps work properly or if a flower at B layer is killing the collision from a tile on A layer.
- Flexible Cut/Copy/Paste than what...RM has.
Why is this feature good?
This feature is great because of the following:
- Powerful level design.
- Make your own personal Random Dungeon Generator.
- Power users will be less frustrated to work with the scene_map.
- Pixel Movement is now easier to implement.
Possible issues with this feature?
- Collision
- Does this mean all movement will now be half tile only because of subdivision mapping?
- Map plugins might have a hard time keeping up with all the possibilities. Like maybe multiple tile sizes or flexible autotile format can affect the plugin creation and cause frustration.
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