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So my question pretains to the fact that I have used galv's animated battlers for my game, but realized after a week of work that in order
for my setup to work, I would need to make 2 of EVERY Attack animation I have and make one from the enemies point of view and 1 from the players (if you can picture what im saying) but what im asking is there ANY way at all to script a way if enemies attack to use the same animation but mirror or flip it horizontally so it comes form the opposite of the screen
Here is the type of animations I'm making so you can see why it would be so time consumming https://www.youtube.com/watch?v=1TmpCyvz9Ww&list=UU4tJDyKIkQQbsILht1-KlgQ
Scripts in use
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
http://galvs-scripts.com/2013/05/04/animated-battlers/
for my setup to work, I would need to make 2 of EVERY Attack animation I have and make one from the enemies point of view and 1 from the players (if you can picture what im saying) but what im asking is there ANY way at all to script a way if enemies attack to use the same animation but mirror or flip it horizontally so it comes form the opposite of the screen
Here is the type of animations I'm making so you can see why it would be so time consumming https://www.youtube.com/watch?v=1TmpCyvz9Ww&list=UU4tJDyKIkQQbsILht1-KlgQ
Scripts in use
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
http://galvs-scripts.com/2013/05/04/animated-battlers/
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