floor blocked

winebag

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Hi there,
I seem to have a small problem that i can't fix: even if the ground tiles are passable my caracter cant walk on them.
i made a small video showing the problem and took 2 screenshots, if you can help me i would appreciate it.
help.png
 

slimmmeiske2

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Tech Support is for when you can't get the engine to work.

Moving this to VXAce Support.

 

ShadowDragon

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do you have any events on those 2 spots that has "same as character"?
if its like that, you cant go through it. otherwise, you dont show the full tileset (as in B and C fully)
also the tileset of that should have a star (above character icon)
 

Bex

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Tileset B, first Tile Top left Corner needs to have a Star as passability setting.
Thats some Engine stuff which just is. In rmmv that Tile is always a star and cant be changed. in vx-ace you need to watch out for it yourself.

Or your upper entrance Tiles have the upper direction blocked.
That can be set in database - tilesets - passage 4 dir.

That can easily be testet if you set your Player start position in the middle of that Room.
 
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winebag

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do you have any events on those 2 spots that has "same as character"?
if its like that, you cant go through it. otherwise, you dont show the full tileset (as in B and C fully)
also the tileset of that should have a star (above character icon)
i dont have events above, i changed the tileset to have a star and still i cant seem to move, i removed the entry arch and still i cant move i think it has something to do with the floor but i cant figure out what it ishelp.png
 

Roninator2

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Press ctrl when you walk in the cave to go past the archway. See if other areas are blocked as well or just that spot.
Remember to release ctrl when you go past it.
 

winebag

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Press ctrl when you walk in the cave to go past the archway. See if other areas are blocked as well or just that spot.
Remember to release ctrl when you go past it.
yes that worked, the entire ground needs me to be holding ctrl
 

bgillisp

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I just checked and the reason you need CTRL is you marked the entire floor as unpassable. That is why you need to do that. Check your tileset again under A2, there you have an X on that floor tile which means it is unpassable.
 

winebag

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I just checked and the reason you need CTRL is you marked the entire floor as unpassable. That is why you need to do that. Check your tileset again under A2, there you have an X on that floor tile which means it is unpassable.
no, the floor has an O and still nothing
 

bgillisp

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No it doesn't, not in your screenshot above for A2, the first two are x. If you mean for one of those to be a wall you should put those in A3 or A4, as those are meant to be walls, not anything in A2.

Also why do you have autotiles in B? Those don't go there, and will not map right if you use them there, they are always meant to go in an A tab.
 

Roninator2

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the first two are x
I think they are his walls and other stuff. The third position is the floor.
I agree that his tileset is all messed up.

Does not having anything in A1 cause problems?

Or maybe the OP has placed down floor tiles from his B tileset that has an X on it.
Try replacing the floor tiles from the A tileset.
 

bgillisp

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They might be, but I don't think that will work using A2 for a wall, as ladders will not work if you do that. Would be best to put a true wall in A3 or A4 though.

No idea if nothing in A1 causes problems, but the tiles in B should be in A1, so the poster may want to try that too.

But as it is it looks like you drew over it or something and the engine always takes the worst case for the passability. That is if you use an o tile for a floor but draw over it with an X tile, the tile now has x for passability. Odds are high you did something like that by accident so it might be best to set up the tileset correctly from the beginning then redraw that map. Otherwise finding errors are just going to get harder and harder as you go along.
 

winebag

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They might be, but I don't think that will work using A2 for a wall, as ladders will not work if you do that. Would be best to put a true wall in A3 or A4 though.

No idea if nothing in A1 causes problems, but the tiles in B should be in A1, so the poster may want to try that too.

But as it is it looks like you drew over it or something and the engine always takes the worst case for the passability. That is if you use an o tile for a floor but draw over it with an X tile, the tile now has x for passability. Odds are high you did something like that by accident so it might be best to set up the tileset correctly from the beginning then redraw that map. Otherwise finding errors are just going to get harder and harder as you go along.
i did change the room a few times until i liked it, ill redo the tilesets and to some actual organizing and try it. Thanks for the help guys!
 

Kes

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As a clarification, having nothing in A1 makes no difference. I have some maps like that and have no problems.
 

winebag

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i created a new map and redid the temple format to no difference whatsoeverhelp.png
 

bgillisp

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Hmm...at this point I'm stumped. You may need to have someone else you trust look at your project and see if they can find the error. If you don't mind waiting a few days I could do it if you send it to me via PM, but I probably won't be able to get to it until Sunday US time at the earliest.
 

Andar

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@winebag
can you tell us exactly what tiles you can walk on on the second map? In the original video you could walk on the four tiles that made the doorframe - which are also the only four tiles not part of the main room.

In the second map, the doorfram goes half into the room - can you walk to the entire doorframe there, or only the two tiles that are outside the main room, or is the limit somewhere else?

I can think of several different things that could have gone wrong here (from tileset settings to wrong tilesheets to the ceiling function for simulated 2-level-maps to a few other optione), and that difference might tell us where to continue looking.
 

winebag

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so i was trying out some stuff and selected my tileset from the main world and still im stuck
 

ShadowDragon

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@winebag Tell us exacly what you did, also, do you have A1, A2, A3, etc B-E exacly correct in the correct places?
if you give us more specific details, you can get a straight answer or a better solution to fix your problem.

make steps, like Step 1: i did this, Step 2: than i did this, Step 3: than that etc, more details is better.
not only ,im stuck, we know that by now, but provide as much information you give and begin at the very start.
 

winebag

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@winebag Tell us exacly what you did, also, do you have A1, A2, A3, etc B-E exacly correct in the correct places?
if you give us more specific details, you can get a straight answer or a better solution to fix your problem.

make steps, like Step 1: i did this, Step 2: than i did this, Step 3: than that etc, more details is better.
not only ,im stuck, we know that by now, but provide as much information you give and begin at the very start.
sorry for the little info: Step 1 i created a few tiles of my own and pasted them over an existing tileset( well its easier for me to ajust them that way);
step 2: i mapped the main world with 2 different types of grass and sand as A2 and water as A1 without any sort of issue;
step 3: when creating the temple entrance i made a few temple specific tiles and like step 1 pasted them over an existing tileset.
step 4: it does not allow me to move at all in the dungeon even after i changed the a2 tileset to the same as my overworld one which i knew worked.
ps: I also took my walls off of the ground tileset and put them in the B tab tileset.
sorry for my bad english grammar
help.png
 

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