- Joined
- Oct 8, 2018
- Messages
- 2,944
- Reaction score
- 1,050
- First Language
- Dutch
- Primarily Uses
- RMMV
can you post the transfer event from map 1 to map 2?
thanks so much for the help so far, you are awesomedo you have any other events on the map, (like autorun event)?
I dont know how vxa tilesets look like or setted up, but making changes or edit them should be
on the same place (specially A tiles)
B need a star in upper left corner (mostly this is also a black spot (no tile attached there)
but if you did everything correct other than this, I cant help you, I dont own vxa to check on your project
to see whats wrong.
But on the tileset when i look back, B has a tile and wasn't blank,
also A tile for water was messed as well.
But I cant help you further atm. But check everything, Events on the map, autoruns, common events etc etc.
Do you use any scripts?
Are those in the correct order?
Does one of them have movement control?

sorry i dont understand what i am supposed to do in the event. is it something like this?your event 001 is the culprit,
you should place a selfswitch A on there and Page 2 that trigger self switch A to balck,
Page EV007 ise kinda useless because it dont have any event, so the selfswitch there dont have a purpose and
EV001 is still running.

thanks and sorry for the trouble, ill be sure to watch more tutorialspages that run on Autorun keep running, making player unable to move.
if page 1 has an autorun, use a selfswitch
on page 2, make a blank page and use action button or anything (but no autorun or parallel)
autorun with freeze teh player and run constantly
parallel is like autorun but the player can still move,
action button/event touch/player touch = safest, most use action button so nothing can trigger it.
EV001 need page 1 on the bottom event Selfswitch A = ON and Page 2 black and action Trigger on Action Button.
I also suggest if its build in, a tutorial how events works or find video's on them.
so you wont make this mistakes in the future.
Thats also why you need to explain everything, specially events used or commands
to your issue. or you get answer that will never be resolved or very late which could be done withing a 10-15min on a fast respond.
i legit wanna kiss you, i made an invisible passble wall and pasted it all over the map and it works now!!I dont realy like bug Hunting...
Maybe try in a total new Project,
or compress your Game without RTP and not encrypted, that shouldnt be more than 10 to 30 MB download.
Upload it for example share the Link.
https://www.file-upload.net/
My Guess would be invisible B to E Maptiles which are not passable mapped on the map, we just dont see them, because those tilesets got removed.