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Hello! I've been thinking about a side project, and was wondering how a specific mechanic like this would sound:
So, let's say you have a total of 12 playable characters, but you can only have 3 in battle at a time. The game is formatted like a dungeon crawler, & the goal is to reach the top of the tower. I hope to encourage the use of different team combinations and strategies, but I don't want to outright force the player to use characters that they don't want to, so I got an idea like this:
The first time you reach the end of any floor, there will be a barrier that you must break to progress to the next floor. Approaching the barrier forces you to choose three characters to break it. The three chosen characters get a temporary debuff to their stats as a drawback from breaking the powerful barrier.
This temporary debuff will be small, (let's say a 5% debuff to all stats. Again, I don't want it to be big enough to completely stop a person from using a character. I just want it to be something they think about.) and it will last until you reach the barrier at the end of the following floor, in which the group that breaks that floor's barrier will be the ones inflicted with this debuff instead.
So to put it in another way:
Also, if you choose Character A to break floor 1's barrier, you can't choose them to break floor 2's barrier. You have to choose 3 characters who do not already have the debuff on them.
And as a sidenote, I'm also considering having certain parts in the game where you have to use multiple teams. Splitting the 12 into 4 groups to solve a floor's puzzle, for example. Though I'm not fully committed on this party split idea yet, so I'd rather just focus on the debuff idea since that's the topic of this post. Still, if the inclusion of party split segments would influence your decision on the debuff gimmick, then I'd like to hear that, too!
Let me know if the way I worded anything is confusing, and I'll clear it up. Thank you for reading!
So, let's say you have a total of 12 playable characters, but you can only have 3 in battle at a time. The game is formatted like a dungeon crawler, & the goal is to reach the top of the tower. I hope to encourage the use of different team combinations and strategies, but I don't want to outright force the player to use characters that they don't want to, so I got an idea like this:
The first time you reach the end of any floor, there will be a barrier that you must break to progress to the next floor. Approaching the barrier forces you to choose three characters to break it. The three chosen characters get a temporary debuff to their stats as a drawback from breaking the powerful barrier.
This temporary debuff will be small, (let's say a 5% debuff to all stats. Again, I don't want it to be big enough to completely stop a person from using a character. I just want it to be something they think about.) and it will last until you reach the barrier at the end of the following floor, in which the group that breaks that floor's barrier will be the ones inflicted with this debuff instead.
So to put it in another way:
- The player chooses Characters A, C, and D to break Floor 1’s barrier.
- Characters A, C, and D receive a temporary debuff in stats until Floor 2’s barrier is broken.
- The player chooses Characters B, F, and G to break Floor 2's barrier.
- Characters B, F, and G receive the temporary stat debuff, while Characters A, C, and D's debuffs are removed.
- Characters B, F, and G now have debuffs until Floor 3’s barrier is broken, and the cycle continues.
Also, if you choose Character A to break floor 1's barrier, you can't choose them to break floor 2's barrier. You have to choose 3 characters who do not already have the debuff on them.
And as a sidenote, I'm also considering having certain parts in the game where you have to use multiple teams. Splitting the 12 into 4 groups to solve a floor's puzzle, for example. Though I'm not fully committed on this party split idea yet, so I'd rather just focus on the debuff idea since that's the topic of this post. Still, if the inclusion of party split segments would influence your decision on the debuff gimmick, then I'd like to hear that, too!
Let me know if the way I worded anything is confusing, and I'll clear it up. Thank you for reading!