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Important: if you're using MV 1.1.0 or newer, you don't need this plugin




Introduction


Makes the game run at normal speed (animation, movement, and anything else) regardless of framerate. By default, MV run on a 144hz monitor would run at 144fps and everything would move at 2,4 times normal speed. Likewise, if someone ran the game and only managed 30fps, everything would move at half normal speed.


 


While simply limiting the framerate to 60 is one solution, it wouldn’t solve the problem where a player getting sub-60 frames per second would experience the game’s speed being slower than normal. At 30fps, the game would move at half normal speed. The solution used in this plugin makes it so logic updates in the engine always occur at the rate of 60 times per second, while the display gets updated as fast as the user’s device can handle it.


 


Inspired by http://gafferongames.com/game-physics/fix-your-timestep/

Before asking for help, please read the documentation page to see if it might already be covered there. That page will be updated over time and always be the most current documentation available for the plugin.


Latest version


1.0.2 - 2015-11-22


Features

  • Visual frame updates are independent of logic updates so that movement, animations, and all other gameplay elements move at the normal speed regardless of the device frame rate.

How to use


Add the plugin to your game and check the parameter settings for help. The Help section contains general information and a link the plugin's documentation page.


Documentation


Official documentation page


Download


GitHub (if you're using MV 1.1.0 or newer, you don't need this plugin)


Dependencies


None


FAQ


No items yet


Credit


Tor Damian Design


Terms of use


Free for non-commercial and commercial use. See terms of use for the full terms.

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