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I figured sense its 80% done, ill ask people what they think of the mechanics of my fnaf-like game, which is set in a fantasy world

Best of all no jumpscares, although you could still get attacked

Anyway. You have a door to protect yourself, and if its closed, a heat variable starts going up. If it reaches full, you die

You can reduce the heat, but are frozen for as ling as you are. You have three options to reduce heat, each keeping you frozen for a longer amount of time, yet reducing more heat when its done

There are also a few enemies to defend yourself from with different attack patterens/conditions. Just so you can get an idea of context for those who never played the game. Theres also the camera system that monitors different rooms to see where the enemies are

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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