- Joined
- Aug 25, 2017
- Messages
- 8
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- First Language
- English
- Primarily Uses
- RMMV
So I'm using Yanfly's Battle Core with the action sequences, and I have SumRndmDde's Sequence Input plugin. I am also using KockaAdmiralac's Follow-up Skills plugin.
The thing I am trying to do is use a follow-up skill if a button is pressed at the right time. I am trying it like this:
<target action>
START SEQUENCE INPUT: ok, 69
action animation: target
action effect
animation wait: 4
action animation: target
action effect
wait for animation
wait for effect
END SEQUENCE INPUT
if $gameVariables.value(69) > 19
change switch 16: on
else
change switch 16: off
end
<follow_up:22>
<follow-conditions>
hit;
$gameSwitches.value(10);
$gameSwitches.value(16);
</follow-conditions>
</target action>
The problem I'm having is that switch 16 turns on when I push the button at the right time, but the Follow-up skill doesn't recognize that switch 16 is on until the next round of combat; if I then time the button press during that next combat round, the follow-up skill works as it should. I would like for the follow-up skill to work in the same round of combat that the switch turns on. I'm wondering if there is a compatibility issue, or if I'm just messing up. Is there an easier way?
The thing I am trying to do is use a follow-up skill if a button is pressed at the right time. I am trying it like this:
<target action>
START SEQUENCE INPUT: ok, 69
action animation: target
action effect
animation wait: 4
action animation: target
action effect
wait for animation
wait for effect
END SEQUENCE INPUT
if $gameVariables.value(69) > 19
change switch 16: on
else
change switch 16: off
end
<follow_up:22>
<follow-conditions>
hit;
$gameSwitches.value(10);
$gameSwitches.value(16);
</follow-conditions>
</target action>
The problem I'm having is that switch 16 turns on when I push the button at the right time, but the Follow-up skill doesn't recognize that switch 16 is on until the next round of combat; if I then time the button press during that next combat round, the follow-up skill works as it should. I would like for the follow-up skill to work in the same round of combat that the switch turns on. I'm wondering if there is a compatibility issue, or if I'm just messing up. Is there an easier way?