Frank Jones

Villager
Member
Joined
Aug 25, 2017
Messages
8
Reaction score
0
First Language
English
Primarily Uses
RMMV
So I'm using Yanfly's Battle Core with the action sequences, and I have SumRndmDde's Sequence Input plugin. I am also using KockaAdmiralac's Follow-up Skills plugin.

The thing I am trying to do is use a follow-up skill if a button is pressed at the right time. I am trying it like this:

<target action>

START SEQUENCE INPUT: ok, 69
action animation: target
action effect
animation wait: 4
action animation: target
action effect
wait for animation
wait for effect
END SEQUENCE INPUT

if $gameVariables.value(69) > 19
change switch 16: on
else
change switch 16: off
end

<follow_up:22>
<follow-conditions>
hit;
$gameSwitches.value(10);
$gameSwitches.value(16);
</follow-conditions>

</target action>


The problem I'm having is that switch 16 turns on when I push the button at the right time, but the Follow-up skill doesn't recognize that switch 16 is on until the next round of combat; if I then time the button press during that next combat round, the follow-up skill works as it should. I would like for the follow-up skill to work in the same round of combat that the switch turns on. I'm wondering if there is a compatibility issue, or if I'm just messing up. Is there an easier way?
 

Latest Threads

Latest Profile Posts

Trailer is almost done for the game i can't wait to show it to everyone
I've got good news and bad news. The good news is, there aren't any bad news to report. The bad news is, there aren't any good news to report.

Or as others say, yesterday was uneventful.


I am curious that can you "understand/get the point" about what does this place do generally?
(ARPG game)
If anyone knows any C# programmers, please send them my way.
Chilling at night in a tavern.
ChillingAtTavern.png

After 'multiple breakdowns', it's finally over. 10/10 will do this again.

Forum statistics

Threads
129,851
Messages
1,205,719
Members
171,024
Latest member
eanam
Top