Follower and Battle Member Options

doranikofu

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noticed one more issue: For battle testing, if I have less than 4 (max) actors setup, the battle test will still put full 4 actors in the party. This only seems to be happening in the battle test in the database. Not in the full game test/run mode.
 

DreamX

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noticed one more issue: For battle testing, if I have less than 4 (max) actors setup, the battle test will still put full 4 actors in the party. This only seems to be happening in the battle test in the database. Not in the full game test/run mode.
v1.06 - Battle Test no longer always has 4 party members regardless of the max party size or actors chosen for the test.
 

Juztsacki

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Is there a way to not show the main player or (actor 001) from party but at the same time do show him on the screen when walking around and everything? When I hide him from party he disappears from the gameplay.(For example: cant see him walking around and etc.) 
 

Juztsacki

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let me know through here or pm me.
 
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DreamX

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Is there a way to not show the main player or (actor 001) from party but at the same time do show him on the screen when walking around and everything? When I hide him from party he disappears from the gameplay.(For example: cant see him walking around and etc.) 
To hide him from the menu, use <no_menu:1>


To prevent him from being in battle, use <no_battle:1>


If he's not in battle, make sure the parameter "Battle Members Only" is false and he'll show up as a follower.
 

DreamX

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v1.07 - Fixed bug preventing followers from displaying correctly. Removed Parameter Max Index as it is no longer needed. This may improve performance.
 

Juztsacki

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Is there a way that after you catch the enemy that they don't appear in your party immediately(Whats happening is that after catching an ememy, they show up next to the actor in the same battle sequence, when I don't want them to join the party until after the battle sequence is done..
 

DreamX

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Juztsacki

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I dont see that option in the plugin, and I did update to  v1.07


Here what Im seeing

Capture2.PNG
 

DreamX

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Juztsacki

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lol sorry I went to the wrong one ^^' feel so silly
 

Neo Soul Gamer

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This reminds me of Suikoden's "Guest" system. A lot can be done with this.
 

Juztsacki

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Is there a way to only allow the first follower to battle until it dies? I dont want to put the no-battle tags on the other actors becuase it would prevent them from fighting after the first one dies.
 

DreamX

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Is there a way to only allow the first follower to battle until it dies? I dont want to put the no-battle tags on the other actors becuase it would prevent them from fighting after the first one dies.
How many actors can battle at a time?
 

Juztsacki

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?
 
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Juztsacki

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oh I mean defualt is 4 people at a time but I only want 1 person to battle at a time.


This is the issue Im running too after I catch a pokemon and its added to my party.

Capture.PNG
 
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DreamX

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Try using Yanfly's Party System and setting max battle members to 1. Place it above this plugin.
 

Juztsacki

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It worked! Thanks DreamX! Your the Bomb!!!
 

Hikitsune-Red

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There appears to be a conflict with Yanfly's Party System now. (Not sure if he's updated it since you last updated, or what) but you're no longer able to remove party members when both this plugin and his are active.


Not sure if you're into fixing compatibility, but just a heads up, none-the-less.
 
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