Follower and Battle Member Options

kevios105

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ok this would be amazing *_* 


i love you :D  


when i anything can do for you let it me know ;)
 

kevios105

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any news?  i cant wait for it :D  but i dont want to stress you :)  sorry for my bad englisch 
 

cubanvirus

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I have a problem ... i use YEP Party System and i want that my actor dont display at party and battle and only show´s by walking around the map so i use your script and use this in my actor notice 


 and it works all fine but when i goes to party and change a monster to the free place 1 my main actor is than the last following character but i want that they always the first ... how can i do this?


I'd actually be really interested in this as well. So far I've tried using both Yanfly's Party System and the Hime Custom Party Leader and it doesn't seem like they're capable of it; your script is the only way I've found to have more followers than Battle Members. 


I've also noticed that there's a conflict with the "Lock First Actor" feature of Yanfly's Party System and this script, however. If you set an actor to <no_battle:1> and set the "Lock First Actor" option within he Party System plugin to "true", then add a character to the party with an event, the lead actor will be pushed down the party list and eventually completely out of the party. 


I've taken some screencaps of the issue; due to the size of the image I've uploaded it to imgur.


http://imgur.com/ZVHwVuS
 

roni3213

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Hi, first I want to congratulate you for the plugin I've been looking for in many places I have not found something like yours! congratulations... I want to leave a question if you can help me: When I put the number of members that can fight in battle for 1 and the members that I want to walk with me in my group the hero even appears walking and his followers behind when I go into "training" for For the follower in battle my Hero goes to second in the Row ..., I would like you to help me please.
 

Dope

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Great plugin, does exactly what I need it to do. On a side note, if you use <no_battle:1> on an actor, the actor will not show up in the party while walking. To circumvent this I used the <no_battle_switch:x> and added a conditional statement to one of my parallel process common events that turned the switch on/off when a player is in/out of battle. Other than that, works perfect!
 

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