Followers that can trigger events...

RiseOfTheChimera

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Please link to the pixel movement script you're using and link or list all other scripts in your project as well.

People can't help you with incompatibilities if they don't know what other scripts you're using.

And you should have said that you're using pixel movement in the first post, because that changes a lot where positioning and collision is concerned...
I'm sorry, I wasn't expecting a need for a script when I posted this.

Follower Event Touch - Tsukihime

Enemy Scan - Neon Black

Fantasy Beastiary - Shadowmaster9000

Lunatic Objects - Yanfly

Lunatic Objects Package - Yanfly

Stop All Movement - Yanfly

Skill Cost Manager - Yanfly

Chase Player - Yanfly

Skill Restrictions - Yanfly

Battle Equip - Yanfly

Ace Battle Engine - Yanfly

Victory Aftermath - Yanfly

Party System - Yanfly

Adjust Limits - Yanfly

Button Common Events - Yanfly

Basic Module - Victor Sant

Element Counter - Victor Sant

Step Sound - Victor Sant

Anti Lag - Victor Sant

Character Effects - Victor Sant

Pixel Movement - Victor Sant

Diagonal Movement - Victor Sant

Auto-Life Effect - Mr. Bubble

Guts Effect - Mr. Bubble

Troop Escape Ratio - Tsukihime

Troop Battle BGM - Tsukihime

Enemy Summon Skill - Modern Algebra/Pacman

Unlimited Graphically Layered Maps - PK8

Use Item on Event - Galv

Those are all scripts currently in use. hope this helps thank you :)
 

Tsukihime

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Have you checked whether it is the pixel movement that is causing the problem? Cause while pixel movement DOES cause some issues, I imagine victor wrote it in such a way that it would have compatibility with the 32x32 grid system.


Have both the pixel movement and the follower script in a new project and verify that the pixel movement is incompatible.


I don't know if that is the order you have placed your scripts but you can try placing the script near the bottom as well just because pixel movement also replaces stuff.
 
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RiseOfTheChimera

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Have you checked whether it is the pixel movement that is causing the problem? Cause while pixel movement DOES cause some issues, I imagine victor wrote it in such a way that it would have compatibility with the 32x32 grid system.

Have both the pixel movement and the follower script in a new project and verify that the pixel movement is incompatible.

I don't know if that is the order you have placed your scripts but you can try placing the script near the bottom as well just because pixel movement also replaces stuff.
I tried both on a separate game and it didn't work. it is an incompatibility problem :( I also tried putting it at the bottom and it didn't work either.
 

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