Font change?

stoovan

Veteran
Veteran
Joined
Dec 1, 2017
Messages
48
Reaction score
35
First Language
English
Primarily Uses
RMVXA
So I'm working on a game and I wanna change the games font to a pixel font. Anyone know how?
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
1,908
Reaction score
916
First Language
Spanish
Primarily Uses
RMVXA
you need *the font* file proper, first.
once you have it, put it into a "fonts" folder in the game folder, and add (or modify) the Font property in Window_Base, usually Font.default_name.
look into the help files, it's there.
the thing that's not there, is the part of creating the folder so the game finds it there.
 

stoovan

Veteran
Veteran
Joined
Dec 1, 2017
Messages
48
Reaction score
35
First Language
English
Primarily Uses
RMVXA
you need *the font* file proper, first.
once you have it, put it into a "fonts" folder in the game folder, and add (or modify) the Font property in Window_Base, usually Font.default_name.
look into the help files, it's there.
the thing that's not there, is the part of creating the folder so the game finds it there.
I'm unable to find the font property in window_base. What do I do if it's not in it?
 

FleshToDust

Eventer, Disliker of Plugins
Veteran
Joined
Jul 10, 2017
Messages
565
Reaction score
2,665
First Language
English
Primarily Uses
RMMV
Here you go.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
29,230
Reaction score
6,769
First Language
German
Primarily Uses
RMMV
@FleshToDust wrong tutorial, the OP asked about VXA and not MV
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
544
Reaction score
883
First Language
English
Primarily Uses
N/A
Replace your Main (very last script at the bottom of the scripts list) with this:
Code:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This processing is executed after module and class definition is finished.
#==============================================================================

Font.default_name = ["Arial"] # Edit as you see fit.
Font.default_size = 22 # Edit as you see fit.

rgss_main { SceneManager.run }
Source: https://forums.rpgmakerweb.com/index.php?threads/font-change.5654/#post-59509
 

stoovan

Veteran
Veteran
Joined
Dec 1, 2017
Messages
48
Reaction score
35
First Language
English
Primarily Uses
RMVXA
Replace your Main (very last script at the bottom of the scripts list) with this:
Code:
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# This processing is executed after module and class definition is finished.
#==============================================================================

Font.default_name = ["Arial"] # Edit as you see fit.
Font.default_size = 22 # Edit as you see fit.

rgss_main { SceneManager.run }
Source: https://forums.rpgmakerweb.com/index.php?threads/font-change.5654/#post-59509
So I added the font in (8bit16), and instead I get a bold Arial font
upload_2018-9-29_18-4-12.png
Is there something wrong with the font itself or is there something else I need to fix.
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
544
Reaction score
883
First Language
English
Primarily Uses
N/A
@stoovan for: Font.default_name = | Replace "Arial" with the name of the font file that's in your project folder.
 

stoovan

Veteran
Veteran
Joined
Dec 1, 2017
Messages
48
Reaction score
35
First Language
English
Primarily Uses
RMVXA
@stoovan for: Font.default_name = | Replace "Arial" with the name of the font file that's in your project folder.
I'm not stupid. I done that. But the font ain't working.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
4,695
Reaction score
5,365
First Language
Indonesian
Primarily Uses
RMVXA
What font you're using?
 

Kes

Global Moderators
Global Mod
Joined
Aug 3, 2012
Messages
21,599
Reaction score
10,919
First Language
English
Primarily Uses
RMVXA
Are you using the font name or the name on the font folder?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
38,467
Reaction score
12,018
First Language
English
Primarily Uses
RMMV
it is not the name of the file that contains the font. Double click on the font file so it opens up. Use the name you see on that screen - put that name into the script.

If it doesn't work, please tell us what the font file name is, the name of the font when you double-click, and show us what you've put in Main to make it (try to) use that font.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

As for the Coronavirus? Well: "People that spend their life avoiding death are already dead (they're also rich, and I like to spend my life with their money.)"
- R. Sanchez, "Edge of Tomorty: Rick, Die, Repeat"
making pierogi and corrupting my game files wbu
Trying to regain my will to work on maps T_T
I miss working in rpgmaker but I can only do one thing at a time. Maybe after drawing lessons I can come back.
Ever have a day like... you play minesweeper and your very first click is always a mine?

Forum statistics

Threads
94,340
Messages
920,079
Members
124,100
Latest member
Vulgourso
Top